Source: https://github.com/jakesgordon/javascript-gauntlet Original host: https://jakesgordon.com/games/gauntlet/ Editorial image: https://jakesgordon.com/writing/javascript-gauntlet/splash.png Credit: jakesgordon and project contributors. Checked: 2026-10-27. This site links to the original game; no game code or audio is republished. Artwork may have terms separate from code. Repository license notice: Copyright (c) 2013, 2014, 2015, 2016 Jake Gordon and contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. README / artwork and usage context: Javascript Gauntlet =================== An HTML5 Gauntlet-style Game * [play the game](https://jakesgordon.com/games/gauntlet/) * read a [blog article](https://jakesgordon.com/writing/javascript-gauntlet/) * view the [source](https://github.com/jakesgordon/javascript-gauntlet) >> NOTE: single player only at this time, multiplayer coming later SUPPORTED BROWSERS ================== - Chrome 24+ - Firefox 18+ - IE 9+ KNOWN ISSUES ============ - No support for touch/mobile devices - Startup (and level transition) can be slow over a slow network connection (duh) TODO ==== * POLISH - better scoreboard fonts * POLISH - let doors have corners (and choose more wisely between horz/vert when up against odd walls) * POLISH - render monsters top down with slight overlap for pseudo-3d DEVELOPMENT =========== The game is 100% client side javascript and css. It should run when served up by any web server. Any changes to the following files will be reflected immediately on refresh of the browser - js/gauntlet.js - css/gauntlet.css - images/ - sounds/ - levels/ However, if you modify the js/game/ or js/vendor/ javascript files, the unified versions need to be regenerated: js/vendor.js # the unified 3rd party vendor scripts (sizzle, animator, audio-fx, stats, state-machine) js/game.js # the unified general purpose game engine If you have the Ruby language available, Rake tasks can be used to auto generate these unified files: rake assets:create # re-create unified javascript/css asset files on demand rake assets:server # run a simple rack server that automatically regenerates the unified files when the underlying source is modified Attributions ============= All music is licensed, royalty-free, from [Lucky Lion Studios](http://luckylionstudios.com/) for this project only. If you re-use this project for your own purposes you must license your own music please. All sound effects are licensed, royalty-free from [Premium Beat](http://www.premiumbeat.com/sfx) for this project only. If you re-use this project for your own purposes you must license your own sound effects please. Background tilesets (walls, floors, doors) are provided by - [Ricardo Chirino](ricardochirino.com) - [Open Game Art](http://opengameart.org/content/gauntlet-like-tiles) Entity sprites (players, monsters, treasure, etc) are almost certainly ripped from an old (s)NES console ? - [Open Game Art](http://opengameart.org/forumtopic/request-for-tileset-spritesheet-similar-to-gauntlet-ii) License ======= [MIT](http://en.wikipedia.org/wiki/MIT_License) license.