Source: https://github.com/remvst/ninja
Original host: https://ninja2.tap2play.io/
Editorial image: https://raw.githubusercontent.com/remvst/ninja/master/assets/gameplay-1-1600x800.png
Credit: remvst and project contributors.
Checked: 2026-10-27.
This site links to the original game; no game code or audio is republished. Artwork may have terms separate from code.
No separate license file retrieved. No general redistribution permission is asserted.
README / artwork and usage context:
# Ninja vs EVILCORP
My entry for JS13K 2020.
**Ninja vs EVILCORP** is a platformer inspired by Super Meat Boy, Stealth Bastard Deluxe, and other great similar games.
The goal is to scale a tower to find the evil plans without getting spotted.
Levels were designed to offer obvious routes, as well as more difficult alternate routes, and a timer to allow speed running.
## Building
```sh
make update
make build
```
## Testing
Test functionality is only available if you open `debug.html`.
You can then run commands in the browser's console.
### Time control
Press F to speed up the game, G to slow it down.
### Skip level
Press N.
### In-game level editor
A simple level editor allows you to modify the obstacles while in-game.
```javascript
setDebugValue('editor', true)
```
### Show grid
Press T while in game to show the grid.
### Set default level
```javascript
setDebugValue('level', levelIndex)
```
### Become invisible
```javascript
setDebugValue('invisible', true)
```