Source: https://github.com/remvst/ninja Original host: https://ninja2.tap2play.io/ Editorial image: https://raw.githubusercontent.com/remvst/ninja/master/assets/gameplay-1-1600x800.png Credit: remvst and project contributors. Checked: 2026-10-27. This site links to the original game; no game code or audio is republished. Artwork may have terms separate from code. No separate license file retrieved. No general redistribution permission is asserted. README / artwork and usage context: # Ninja vs EVILCORP My entry for JS13K 2020. **Ninja vs EVILCORP** is a platformer inspired by Super Meat Boy, Stealth Bastard Deluxe, and other great similar games. The goal is to scale a tower to find the evil plans without getting spotted. Levels were designed to offer obvious routes, as well as more difficult alternate routes, and a timer to allow speed running. ## Building ```sh make update make build ``` ## Testing Test functionality is only available if you open `debug.html`. You can then run commands in the browser's console. ### Time control Press F to speed up the game, G to slow it down. ### Skip level Press N. ### In-game level editor A simple level editor allows you to modify the obstacles while in-game. ```javascript setDebugValue('editor', true) ``` ### Show grid Press T while in game to show the grid. ### Set default level ```javascript setDebugValue('level', levelIndex) ``` ### Become invisible ```javascript setDebugValue('invisible', true) ```