KEEP THIS HANDY
Controls at a glance.
- Space
- Reveal nearby space temporarily.
- Arrows or WASD/ZQSD
- Move and jump through the level.
- Mode selection
- Choose ordinary play or the single-echo Memorizer mode.
Map a dark room with an echo
The level starts out of sight. Use an echo to reveal the nearby layout briefly, then guide the character toward the flag that leads to the next stage.
How the game works
Coins can be revealed by an echo too. The Memorizer mode offers a single reveal at the start of a level, with another opportunity after a death.
A practical starting point
Take a moment to remember both the floor and the next jump before the revealed area fades. The creator describes only a few levels and two modes in this competition build.
What happens to your progress?
A portable save or cross-device synchronization is not established by the reviewed documentation. Check the original game before relying on a later return.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
How many reveals does Memorizer give me?
One at the start of a level, with another after a death, according to the creator.
Does this site’s Saved button keep my progress?
Saved keeps a link to this profile on your device. Game progress belongs to the game and its host.
A useful next read.
Plan a route when you cannot see everything. ↗Follow the source.
Ruud Schroën. Licence notice. MIT source code; cover rights require separate review.
Latest collected source change: Update genres (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


