ported2browserTHE INDEPENDENT FIELD GUIDE

A FEW CHOICES / A USEFUL NEXT TAB

Find your kind of game.

Choose the action you enjoy and the controls you have. Every suggestion leads to rules, save notes and the original project.

35 suggestions · choose a filter to narrow the list

The order is an editorial starting point. “Touch documented” refers to project instructions, and does not promise a completed phone test.

Sokoban project illustrationPROJECT HOST
Puzzle / Browser recreation

Sokoban

An untimed spatial puzzle where a push can close a route.

Pace
Untimed box-pushing puzzles
Progress
The project documents automatic progress saving. Keep the same host and browser; an export is not established here.
Read controls & open game ↗
Sandspiel project illustrationPROJECT HOST
Sandbox / Web-native

Sandspiel

Drawing small experiments and watching materials interact.

Pace
Open-ended material simulation
Progress
The project supports sharing creations. A local autosave or offline guarantee is not established here; keep work through the host’s actual available controls.
Read controls & open game ↗
shapez project illustrationPROJECT HOST
Simulation / Web-native

shapez

A production puzzle for people who enjoy tracing a working system.

Pace
Running factory simulation
Progress
The menu exposes save/import functions, but demo restrictions apply. Verify the active build’s options before relying on transfer.
Read controls & open game ↗
Core project illustrationPLAY HERE
Action / Web-native

Core

A pointer-driven defense game with a keyboard shield action.

Pace
Real-time survival
Progress
Treat this as a continuous arcade attempt. No campaign export or cross-device progress sync is promised.
Read controls & open game ↗
Coil project illustrationPLAY HERE
Action / Web-native

Coil

A mouse or trackpad reflex game based on drawing closed loops.

Pace
Real-time pointer movement
Progress
Treat this as a continuous arcade attempt. No campaign export or cross-device progress sync is promised.
Read controls & open game ↗
0h h1 project illustrationPROJECT HOST
Puzzle / Web-native

0h h1

Untimed logic using a pointer or touch selection.

Pace
Turn-by-turn logic
Progress
Use the original host’s current puzzle options. No cross-device puzzle sync is promised here.
Read controls & open game ↗
Bitburner project illustrationPROJECT HOST
Incremental / Web-native

Bitburner

A longer desktop session with reading, JavaScript and resource planning.

Pace
Incremental programming
Progress
Browser saves use IndexedDB. Options provides export/import for moving or backing up a game; keep a separate export.
Read controls & open game ↗
Candy Box 2 project illustrationPROJECT HOST
Incremental / Web-native

Candy Box 2

Patient discovery through an initially sparse text interface.

Pace
Incremental discovery and adventure
Progress
The save screen implements five local slots, an autosave option and text backup/import. Select and use them; autosave should not be assumed enabled.
Read controls & open game ↗
micropolisJS project illustrationPROJECT HOST
Simulation / Browser port

micropolisJS

A city simulation with a map, construction tools and a budget to inspect.

Pace
Running city simulation with pause
Progress
Save writes one localStorage game record; Load is available from the opening interface. No file-export menu is established here.
Read controls & open game ↗
Missile Game project illustrationPROJECT HOST
Arcade / Browser recreation

Missile Game

A pointer-controlled flight challenge with approaching obstacles.

Pace
Continuous flight that speeds up
Progress
No persistent campaign or save export is documented in the reviewed project.
Read controls & open game ↗
Particle Clicker project illustrationPROJECT HOST
Incremental / Web-native

Particle Clicker

A pointer-driven incremental game with short historical research notes.

Pace
Incremental management
Progress
Uses localStorage, with a Save now control. Without storage, the source warns that a refresh loses progress.
Read controls & open game ↗
PrinceJS project illustrationPROJECT HOST
Adventure / Browser recreation

PrinceJS

Deliberate platforming with classic movement and contextual actions.

Pace
Real-time platform adventure
Progress
The project uses URL parameters for level, maximum health and remaining minutes. They do not describe an exact mid-jump snapshot.
Read controls & open game ↗
T-Rex Runner project illustrationPROJECT HOST
Arcade / Browser adaptation

T-Rex Runner

A running obstacle game with a small set of keyboard actions.

Pace
Continuous runner
Progress
Treat a score record separately from a saved live run. This guide does not establish campaign export or cross-device sync.
Read controls & open game ↗
Trimps project illustrationPROJECT HOST
Incremental / Web-native

Trimps

A long-running incremental game with several interacting resources.

Pace
Incremental strategy
Progress
Local saves and export/import are implemented. Keep an exported backup before clearing data or moving browsers.
Read controls & open game ↗
Untrusted project illustrationPROJECT HOST
Puzzle / Web-native

Untrusted

Reading and changing small pieces of JavaScript to solve a visible puzzle.

Pace
Code-editing puzzles; level behavior varies
Progress
The source records level progress and editor state locally. Keep the same host and browser profile; no cloud sync is promised.
Read controls & open game ↗

Choose with the right information.

An untimed-board suggestion describes the ordinary move loop; BreakLock also has timed modes. External hosts can change, and a reachable opening screen is separate from a full gameplay check. Profiles with a known unreachable demo are excluded from this finder.