PROJECT HOSTSokoban
An untimed spatial puzzle where a push can close a route.
- Pace
- Untimed box-pushing puzzles
- Progress
- The project documents automatic progress saving. Keep the same host and browser; an export is not established here.
A FEW CHOICES / A USEFUL NEXT TAB
Choose the action you enjoy and the controls you have. Every suggestion leads to rules, save notes and the original project.
35 suggestions · choose a filter to narrow the list
The order is an editorial starting point. “Touch documented” refers to project instructions, and does not promise a completed phone test.
PROJECT HOSTAn untimed spatial puzzle where a push can close a route.
PROJECT HOSTDrawing small experiments and watching materials interact.
PROJECT HOSTA production puzzle for people who enjoy tracing a working system.
PLAY HEREA pointer-driven defense game with a keyboard shield action.
PLAY HEREA mouse or trackpad reflex game based on drawing closed loops.
PLAY HEREA board puzzle you can consider one move at a time.
PROJECT HOSTUntimed logic using a pointer or touch selection.
PROJECT HOSTQuiet logic based on orthogonal sight lines.
PROJECT HOSTReading, discovery and a game that opens up gradually.
PROJECT HOSTA maze with momentum, a keyboard and a route to discover.
PROJECT HOSTA desktop arena shooter and a useful example of a compiled game port.
PROJECT HOSTA longer desktop session with reading, JavaScript and resource planning.
PROJECT HOSTDeduction puzzles and learning from each attempt.
PROJECT HOSTPatient discovery through an initially sparse text interface.
PROJECT HOSTShort arcade attempts built around one repeated action.
PROJECT HOSTA keyboard arcade game with compact, tile-like routes.
PROJECT HOSTA pointer-based target game with short waves.
PROJECT HOSTCity building, research and a campaign you can settle into.
PROJECT HOSTA fast 3D race with a physical keyboard.
PLAY HEREQuick reactions and keeping several stacks under control.
PROJECT HOSTA classic brick-breaking loop with keyboard or documented touch input.
PROJECT HOSTShort grid-based runs with keyboard or visible on-screen controls.
PROJECT HOSTA keyboard puzzle played against a continuously falling piece.
PROJECT HOSTA city simulation with a map, construction tools and a budget to inspect.
PROJECT HOSTA pointer-controlled flight challenge with approaching obstacles.
PROJECT HOSTPlanning routes, building networks and learning a detailed simulation.
PROJECT HOSTA maze chase with continuous motion and route decisions.
PROJECT HOSTA pointer-driven incremental game with short historical research notes.

Deliberate platforming with classic movement and contextual actions.
PROJECT HOSTAn active desktop session with two-handed controls.
PROJECT HOSTA compact shooter with one movement axis and repeated firing.
PROJECT HOSTA running obstacle game with a small set of keyboard actions.
PROJECT HOSTA short timing game using the page’s release control.
PROJECT HOSTA long-running incremental game with several interacting resources.
PROJECT HOSTReading and changing small pieces of JavaScript to solve a visible puzzle.
Try a broader input option or allow the project’s own host. Reset choices returns to the full shortlist.
An untimed-board suggestion describes the ordinary move loop; BreakLock also has timed modes. External hosts can change, and a reachable opening screen is separate from a full gameplay check. Profiles with a known unreachable demo are excluded from this finder.