ported2browserTHE INDEPENDENT FIELD GUIDE

LOGIC / WEB-NATIVE

BreakLock.

Draw a pattern and use the feedback to work out the hidden answer. BreakLock turns a familiar lock-screen gesture into a deduction puzzle, with practice, challenge and countdown modes.

Web-nativePointer / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

BreakLock project illustration
Actual capture of BreakLock’s original GitHub Pages host on October 26, 2026. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONLogic & boards ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Choose Easy + Practice

    Easy asks for four dots; Practice removes the pressure of the other modes.

  2. 02

    Read both feedback counts

    Correct dots and correct order are different clues.

  3. 03

    Change one idea at a time

    Use the previous attempt to narrow your next pattern. Random redraws waste information.

KEEP THIS HANDY

Controls at a glance.

Draw a pattern
Connect the required number of dots in order.
Filled feedback dot
A chosen dot is in the pattern in the correct position.
Hollow feedback dot
A chosen dot belongs to the pattern but is in the wrong position.

The pattern is an ordered answer

BreakLock combines Mastermind-style deduction with a drawn lock pattern. Finding the right dots is only part of the task: their order also matters. Its feedback reports those two kinds of correctness separately.

Difficulty changes the length

The original instructions specify four connected dots for Easy, five for Medium and six for Hard. Learn how feedback behaves on Easy before adding more positions to reason about.

Practice before the clock

Practice lets you work without pressure. Challenge permits ten attempts, while Countdown gives one minute with no attempt limit. These are rules from the game’s English instructions, not estimated session lengths.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Treat an in-progress pattern as a session, not a backed-up campaign.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

What is the difference between filled and hollow feedback?

Filled means a correct dot in the correct order. Hollow means a dot is present in the answer but is in the wrong order.

Is this an Android utility?

It is a standalone web puzzle inspired by pattern locks. It does not unlock devices.

Is a keyboard required?

The developer describes it as mobile first. Drawing the pattern is the main input; a touch screen or pointer is the relevant choice.

Follow the source.

maxwellito and contributors. Licence notice. MIT.

Latest collected source change: Merge pull request #51 from Mattiz6276/main (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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