
Freeciv-web
City building, research and a campaign you can settle into.
- Pace
- Turn-based campaign
- Graphics
- 2D / WebGL client
- Progress
- Depends on the selected server and account.
SIDE BY SIDE
Controls, pace and progress matter more than a long list of names. Compare the actual projects before opening a game.

City building, research and a campaign you can settle into.

Planning routes, building networks and learning a detailed simulation.

A fast 3D race with a physical keyboard.

Quick reactions and keeping several stacks under control.

A board puzzle you can consider one move at a time.

A maze with momentum, a keyboard and a route to discover.

Deduction puzzles and learning from each attempt.

Reading, discovery and a game that opens up gradually.

A keyboard arcade game with compact, tile-like routes.

Exploring a classic 3D adventure engine and its browser demo.
Engine profile · demo unreachable in our October 26 check

A desktop arena shooter and a useful example of a compiled game port.

Short arcade attempts built around one repeated action.

An active desktop session with two-handed controls.

A classic brick-breaking loop with keyboard or documented touch input.

A keyboard puzzle played against a continuously falling piece.

A short timing game using the page’s release control.

A pointer-driven defense game with a keyboard shield action.

A mouse or trackpad reflex game based on drawing closed loops.

Untimed logic using a pointer or touch selection.

Quiet logic based on orthogonal sight lines.

A pointer-driven incremental game with short historical research notes.

A long-running incremental game with several interacting resources.

Deliberate platforming with classic movement and contextual actions.

Short grid-based runs with keyboard or visible on-screen controls.
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“Touch documented” means the project describes a touch interface or gesture. It is not a completed mobile gameplay test. A working WebGL scene, comfortable controls and reliable saving are separate checks.
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