ported2browserTHE INDEPENDENT FIELD GUIDE

PUZZLE / BROWSER RECREATION

JavaScript Tetris.

A small JavaScript implementation of a falling-block game by Jake Gordon. Its source keeps the controls and rules compact: move, rotate and drop pieces while watching the next-piece preview.

Browser recreationKeyboard
Open original game ↗ (opens a new tab)

Opens the project’s game host.

JavaScript Tetris project illustration
Actual opening-screen capture of the linked JavaScript Tetris browser project. This is not a completed gameplay test. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONPorts & recreations ↗Logic & boards ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Check the preview

    Look at the upcoming piece before committing the current one.

  2. 02

    Keep the top even

    Try placements that leave accessible gaps instead of covered holes.

  3. 03

    Test a rotation early

    Use the open starting board to learn the implementation’s rotation behavior.

KEEP THIS HANDY

Controls at a glance.

Space
Start when a game is not running.
Left / right
Move the falling piece sideways.
Up
Rotate.
Down
Move the piece downward.
Escape
Ends the current game in this implementation; it is not a pause key.

Leave gaps you can still reach

A covered empty cell is harder to fill than an open vertical space. As an opening strategy, keep the surface reasonably low and avoid placing a horizontal roof over a hole. Clearing a modest line now can be more useful for learning than building a tall stack around a hoped-for future piece.

Use the next-piece preview

The interface displays an upcoming piece beside the board. Consider both pieces before making a placement: where will the next one have room? This is practical planning advice for this implementation, not a promise that it shares the rotation rules, scoring details or competitive features of a current commercial Tetris release.

Know what the small demo leaves out

The README lists features such as persistent high scores, touch support and music as future work. Its key handler also sends Escape to the game-ending function. Do not use Escape as a pause shortcut while protecting a run. This guide describes that specific code rather than assuming features from another falling-block game.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Persistent high scores and campaign saves are not documented features of this implementation.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Can I pause with Escape?

The checked source ends the current game on Escape. Treat it as an ending command.

Can I play with touch controls?

The README lists touch support as future work. A physical keyboard is the practical choice here.

Follow the source.

Jake Gordon; Tetris is an existing game design and mark. Licence notice. MIT implementation; third-party game names retain their owners.

Latest collected source change: update links s/codeincomplete.com/jakesgordon.com (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

All games
0h h1 project imagePuzzle

Two colors. Three constraints.

Web-nativePointer / touch documented
0h n0 project imagePuzzle

Count what a blue tile can see

Web-nativePointer / touch documented
2048 project imagePuzzle

2048

One board. A lot of decisions.

Web-nativeKeyboard / touch documented