ported2browserTHE INDEPENDENT FIELD GUIDE

PATTERNS, COUNTS & CLEAR BOARDS

Enough time to think through a move.

Choose an untimed board, a deduction puzzle or falling blocks with a faster rhythm. These games share compact playfields, while asking you to reason in different ways.

6 projectsCompare the choices ↓Read the companion note ↗
0h h1 project image
Actual opening-screen capture of the linked 0h h1 browser project. This is not a completed gameplay test.

A PLACE TO BEGIN / 0h h1

Start with one good session.

0h h1 makes the three constraints explicit. A small board gives you a manageable place to practice deductions from pairs and color counts.

Meet 0h h1 ↗

Decide whether you want a clock

2048 lets you inspect the whole board between moves. The two Q42 puzzles let you work through constraints. Hextris and Tetris add continuous motion, so recognizing a good placement and executing it become separate skills.

Choose the reasoning you enjoy

0h h1 combines color counts, no-three runs and unique lines. 0h n0 counts visibility past red blockers. BreakLock asks you to interpret feedback about a hidden pattern. A familiar red-and-blue board does not mean the same rules apply.

Practice one kind of decision

For 2048, leave a useful lane for the next merge. For Hextris, inspect all six faces. For Tetris, avoid covering an empty cell. Each game has its own notebook or control table, and the related guides explain the difference before you switch.

THE OPTIONS AT A GLANCE

Choose the next game.

Compare all 24 ↗
GameWhy try itPaceProgress
0h h1 ↗Web-nativeUntimed logic using a pointer or touch selection.Turn-by-turn logicUse the original host’s current puzzle options. No cross-device puzzle sync is promised here.
0h n0 ↗Web-nativeQuiet logic based on orthogonal sight lines.Turn-by-turn logicCheck puzzle and resume options on the original host; this guide does not store the board.
BreakLock ↗Web-nativeDeduction puzzles and learning from each attempt.Practice / timed modesTreat an in-progress pattern as a session, not a backed-up campaign.
2048 ↗Web-nativeA board puzzle you can consider one move at a time.Untimed movesBoard and best score use localStorage when available.
Hextris ↗Web-nativeQuick reactions and keeping several stacks under control.Continuous falling blocksLocal state in this browser; separate from other Hextris hosts.
JavaScript Tetris ↗Browser recreationA keyboard puzzle played against a continuously falling piece.Real-time falling blocksPersistent high scores and campaign saves are not documented features of this implementation.
0h n0 project imagePuzzle

Count what a blue tile can see

Web-nativePointer / touch documented
BreakLock project imageLogic

Find the dots. Then find their order.

Web-nativePointer / touch documented
2048 project imagePuzzle

2048

One board. A lot of decisions.

Web-nativeKeyboard / touch documented
Hextris project imagePuzzle

Rotate. Stack. Make room.

Web-nativeKeyboard / touch documented

Explore another collection.