KEEP THIS HANDY
Controls at a glance.
- Arrow keys
- Steer and accelerate, as shown in the original keyboard help.
- A / D
- Airbrakes in the original keyboard help.
- Control selector
- Read the selected mode’s help before starting.
Look through the corner
As a starting technique, steer toward the next stretch of track and make small corrections. Repeated large corrections make it harder to learn the line. This is driving advice, not a claim that we completed a timed lap.
Make graphics a separate decision
The game uses WebGL and offers a quality selector. If the menus work but the race is blank or slow, try a lower setting and check browser graphics support. A faster download cannot resolve a graphics-context failure.
An early web racer with public source
Thibaut Despoulain’s project includes game and rendering code under MIT unless a file says otherwise. The README says development is on hiatus, so contemporary device compatibility should be checked in the actual game.

What happens to your progress?
No campaign save or cross-device account is promised here.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Was HexGL ported from a console?
Its author describes it as an HTML5 racing game. We classify it as web-native.
Why do I see the menu but no race?
The race needs a working WebGL scene. Try lower quality and another current browser, keeping the exact error if it still fails.
Has a complete lap been tested here?
An opening race screen was captured after the Start and help screens. A complete lap and performance benchmark were not verified.
A useful next read.
WebGL, WebAssembly and a blank game screen. ↗Follow the source.
Thibaut Despoulain (BKcore) and contributors. Licence notice. MIT unless a file specifies otherwise.
Latest collected source change: Merge pull request #52 from i-khan/master (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


