KEEP THIS HANDY
Controls at a glance.
- On-screen tutorial
- Follow the release prompt in the linked build.
- Click / tap
- Use the project’s pointer or touch interaction to release a block.
Time the release instead of chasing the block
A moving block gives you several chances to line up a placement. As an opening exercise, watch its path and release at a repeatable point. Small timing changes are easier to understand than alternating between instant drops and long waits. The live tutorial is the authority for the current input prompt.
Hearts make misses different from imperfect placements
The README’s default rules start with three hearts and remove one when a block is missed. A successful floor and a Perfect placement have different scores. Those defaults make a safe landing useful while you learn; you do not need a Perfect chain for an attempt to continue.
A Perfect chain changes the score calculation
The project documents 25 points for a normal successful floor and 50 for a Perfect, with another 25 added for each consecutive Perfect. These are repository defaults, which a differently configured build can change. Treat the score as feedback about timing instead of assuming another tower game’s shrinking-floor rules apply.
What happens to your progress?
Treat a tower as a single attempt; no cross-device tower save is documented.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Does one mistake always end the game?
The documented defaults use three hearts. A missed block costs one; zero hearts ends the attempt.
Is it the same as a game where the floor gets cut narrower?
This project documents hanging-block placement, hearts and Perfect scoring. Do not assume another stacking game’s mechanics.
A useful next read.
Small controls, different timing: choose a short arcade game. ↗Follow the source.
Kun / iamkun and contributors. Licence notice. MIT.
Latest collected source change: chore: Update README.md (#25) (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


