ported2browserTHE INDEPENDENT FIELD GUIDE

ARCADE / WEB-NATIVE

Tower Building.

Tower Building turns the timing of a hanging block into a compact stacking game. The project documents a three-heart starting allowance and a scoring bonus for accurate placements, with configurable game options.

Web-nativePointer / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Tower Building project illustration
Actual opening-screen capture of the linked Tower Building browser project. This is not a completed gameplay test. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade & reflex ↗Racing & physics ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Watch a full swing

    See where the hanging block travels before making the first release.

  2. 02

    Aim for a stable alignment

    Begin with safe placements before trying consecutive Perfect bonuses.

  3. 03

    Track the hearts

    A missed block costs a heart under the documented defaults.

KEEP THIS HANDY

Controls at a glance.

On-screen tutorial
Follow the release prompt in the linked build.
Click / tap
Use the project’s pointer or touch interaction to release a block.

Time the release instead of chasing the block

A moving block gives you several chances to line up a placement. As an opening exercise, watch its path and release at a repeatable point. Small timing changes are easier to understand than alternating between instant drops and long waits. The live tutorial is the authority for the current input prompt.

Hearts make misses different from imperfect placements

The README’s default rules start with three hearts and remove one when a block is missed. A successful floor and a Perfect placement have different scores. Those defaults make a safe landing useful while you learn; you do not need a Perfect chain for an attempt to continue.

A Perfect chain changes the score calculation

The project documents 25 points for a normal successful floor and 50 for a Perfect, with another 25 added for each consecutive Perfect. These are repository defaults, which a differently configured build can change. Treat the score as feedback about timing instead of assuming another tower game’s shrinking-floor rules apply.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Treat a tower as a single attempt; no cross-device tower save is documented.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Does one mistake always end the game?

The documented defaults use three hearts. A missed block costs one; zero hearts ends the attempt.

Is it the same as a game where the floor gets cut narrower?

This project documents hanging-block placement, hearts and Perfect scoring. Do not assume another stacking game’s mechanics.

Follow the source.

Kun / iamkun and contributors. Licence notice. MIT.

Latest collected source change: chore: Update README.md (#25) (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

All games
Digger project imageArcade

Dig a route through an old arcade idea

Browser recreationKeyboard