ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Radius Raid.

Radius Raid is a top-down space shooter with separate movement and aiming. The author documents multiple enemy types, power-ups and locally stored statistics. It is a keyboard-and-mouse game, rather than a touch-first choice.

Web-nativeKeyboard + pointer
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Radius Raid project illustration
Actual opening-screen capture of the linked Radius Raid browser project. This is not a completed gameplay test. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade & reflex ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Separate aiming from steering

    Move across an open area while pointing the weapon in another direction.

  2. 02

    Keep an exit

    Leave a clear route around the group you are shooting at.

  3. 03

    Pause when learning

    Use the documented pause key to inspect the interface between attempts.

KEEP THIS HANDY

Controls at a glance.

WASD / arrow keys
Move the ship.
Mouse + mouse button
Aim and fire.
P / Escape
Pause.
M
Mute.

Movement is your first defense

The independent aiming control lets you fire toward enemies while moving away from them. As a starting tactic, travel around the edge of a group instead of driving through its center. Watch the open space ahead of the ship as well as the direction of the weapon.

Learn a power-up before changing your route

The author lists five power-up types and thirteen enemy types. Their different behavior gives you reasons to move, but chasing every pickup can leave you surrounded. During an early attempt, prioritize an escape path and observe what a collected item changes before planning around it.

Use pause and local records for different purposes

P or Escape pauses; M controls sound. Those commands can make a busy desktop session easier to manage. The repository also describes locally stored statistics. A local record belongs to that browser and host, and does not establish an account, cloud sync or a recoverable in-progress arena.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

The project stores statistics locally. This does not promise resuming an unfinished arena run.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Do I aim with the same keys that move?

No. Movement uses WASD or arrows, while the mouse aims and fires.

Are my statistics a cloud save?

The project describes local storage. Use the same browser profile and host to return to those records.

Follow the source.

Jack Rugile. Licence notice. MIT.

Latest collected source change: add inner wrap for overflow hidden, was messing up dynamic game scale (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

All games
Core project imageAction

Core

Turn the shield. Leave the green path open.

Web-nativeKeyboard + pointer
Coil project imageAction

Coil

Close the loop before the orb bursts

Web-nativePointer first