ported2browserTHE INDEPENDENT FIELD GUIDE

ADVENTURE / BROWSER RECREATION

OpenLara.

OpenLara reimplements the classic Tomb Raider engine. Its project links a WebGL demo level alongside standalone builds. The engine licence and the original game’s levels, models and sounds are separate matters.

Browser recreationKeyboard
Try project demo ↗ (opens a new tab)

Demo host could not be reached on October 26, 2026. Read the engine notes before trying.

OpenLara project illustration
Waterfall screenshot published in the OpenLara README. It is upstream artwork, not a session played by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONPorts & recreations ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Wait for the demo level

    The engine and level data can load separately.

  2. 02

    Read input help

    Identify movement, jumping and the action command before attempting a gap.

  3. 03

    Practice on safe ground

    Learn how a turn and a jump begin before following an exposed route.

KEEP THIS HANDY

Controls at a glance.

Game menu / input help
Check the active build’s bindings before entering the level.
Keyboard
Use the game’s directional and action bindings; classic movement differs from a modern mouse-look game.

Start by learning the movement

Classic Tomb Raider movement rewards deliberate positioning. Use a safe area to see how the character turns and how an action begins. This is a learning suggestion; bindings and extra movement options belong to the particular OpenLara build you launch. Read its own help instead of importing a console controller layout.

The browser demo is one build of the engine

The README links a WebGL demo level and separate standalone releases. Those are different delivery formats. The presence of a desktop release does not establish that the browser host has the same version or every feature. A failed level download can also leave a reachable page without a usable scene.

Keep engine code and original data separate

OpenLara’s engine uses a BSD two-clause licence. That licence does not grant rights to redistribute Tomb Raider’s commercial game data. This site links the project’s demo and credits its published imagery; it does not package the original levels, audio or a full commercial game download.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Check the selected demo’s menu. No cross-device save is promised by this guide.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Does the engine licence include every Tomb Raider game?

No. The BSD licence applies to the engine code. Original game files retain separate rights.

Is this a complete browser edition of every supported game?

The README calls the web entry a demo level. Support in the engine and content offered by that host are different questions.

Follow the source.

Timur Gagiev (XProger) and OpenLara contributors; original Tomb Raider rights belong to their owners. Licence notice. BSD-2-Clause engine; original game data has separate rights.

Latest collected source change: Allow game data in symlink dirs for nix platform (#535) (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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