ported2browserTHE INDEPENDENT FIELD GUIDE

ARCADE / BROWSER RECREATION

Missile Game.

Fly through rotating barriers in this SVG and JavaScript rewrite of Damien Clarke’s Flash game. The scene moves toward you and speeds up, so aiming into a gap means considering where it will be when you arrive.

Browser recreationPointer first
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Missile Game project illustration
Actual opening interface of the linked Missile Game project, captured October 26, 2026. This records the initial screen, not a completed game. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONPorts & recreations ↗Arcade & reflex ↗Racing & physics ↗Classic arcade ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Begin with a centered pointer

    Start where you have room to steer in either direction.

  2. 02

    Watch the nearest barrier

    Read its opening and direction of rotation.

  3. 03

    Move toward the arrival gap

    Adjust while there is still space before the barrier reaches you.

KEEP THIS HANDY

Controls at a glance.

Click the playfield
Begin from the qualifying-level prompt.
Pointer movement
Steer through openings in the approaching barriers.
Fullscreen button
Use the host’s fullscreen control if you want a larger playfield.

Follow one barrier through its approach

The perspective view makes distant openings small and nearby edges move quickly. During early attempts, follow the nearest barrier long enough to understand its rotation. A gap visible now may move before contact. Small corrections give you a better sense of how pointer movement changes the flight path.

Use the next attempt to change one habit

After a collision, identify whether you aimed late, moved too far or followed an opening that rotated away. Choose one of those to adjust. Repeating the same broad sweep at increasing speed makes it difficult to tell which part of the movement caused the crash. This is a practice method, not a guaranteed route through a generated sequence.

SVG is part of the project’s identity

The author chose SVG while experimenting with browser graphics. The README describes a geometry library used for collision calculations and distinguishes the main AGPL project from the lib folder. This is a rewrite of the older Flash game; a link to its predecessor does not mean a Flash plug-in is required for this version.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

No persistent campaign or save export is documented in the reviewed project.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Do I need Flash?

This rewrite uses SVG and JavaScript. The README identifies Flash as the technology of the earlier game.

Can I stop and resume a flight later?

No persistent resume system is documented in the reviewed source information.

Follow the source.

B. W. H. Mather; a rewrite of Damien Clarke’s Flash game; geometry library by Kevin Lindsey. Licence notice. AGPL-3.0 main project; lib directory has separate terms.

Latest collected source change: Add menu to top of screen to enable and disable fullscreen (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

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