ported2browserTHE INDEPENDENT FIELD GUIDE

ARCADE / WEB-NATIVE

Death Rider.

Collect souls in a cemetery while avoiding crosses and bats. A single held input controls both elevation and firing.

Web-nativeKeyboard / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Death Rider project illustration
Original competition cover published with Death Rider by Csaba Csecskedi. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade short sessions ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Hold Space

    Rise and fire.

  2. 02

    Hold left mouse / touch

    Use the documented alternative input.

  3. 03

    Release

    Stop holding the combined action.

KEEP THIS HANDY

Controls at a glance.

Hold Space
Rise and fire.
Hold left mouse / touch
Use the documented alternative input.
Release
Stop holding the combined action.

How the game works

Hold Space, the left mouse button or a touch to rise and fire, according to the creator. Releasing the input changes the action, so timing its duration is central to movement.

A decision to watch

Bat souls also count toward the collection objective. Read the nearby obstacles as well as the next pickup before holding the control through a long section.

Try a first session

The competition description mentions an extra paid-member starting item. Its old payment mechanism is not verified here; the ordinary game is linked without promising that bonus.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Why do I rise when I fire?

The creator combines rising and firing in one held input: Space, left mouse or touch.

Is the old paid-member bonus available?

The competition description mentions one, but its former payment mechanism has not been verified. The ordinary game remains linked.

Follow the source.

Csaba Csecskedi. Licence notice. MIT code licence as reported by GitHub; original media rights are separate.

Latest collected source change: hotfix (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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