KEEP THIS HANDY
Controls at a glance.
- Drag a god from your hand
- Place it on the board to attack or use a power.
- Level selection / reset
- Retry or move to another puzzle through the game controls.
- Editor: 1–9 / Shift+1–9 / Esc or X
- Set a card, set health or erase in the separate editor.
Count health before using a card
A god or giant whose health reaches zero moves into the grave. Read the health values before dragging a card onto the board. A move can remove one target while changing which pieces remain available, so track the resulting board as well as the immediate damage.
Use reset to compare whole sequences
The creator explicitly encourages trying another approach and allows skipping through level-selection controls. When a sequence fails, identify the point where you lost a needed option, then reset with a specific alternative in mind. The goal is clearing every giant, not merely making the first attractive attack.
Keep editor sharing separate from campaign progress
The editor saves its level state in the URL so a created puzzle can be shared. Its number keys set cards, Shift plus number keys change health, and Esc or X erases. That documented URL behavior concerns custom levels; it does not establish cross-device campaign synchronization.
What happens to your progress?
A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
How is a level completed?
The creator says a level ends when no giants remain on the board.
Can I share a custom puzzle?
The editor stores its level state in the URL for sharing.
A useful next read.
Plan a puzzle move, then use undo to test it. ↗Follow the source.
Dan Prince. Licence notice. Creator/source notices; see attribution.
Latest collected source change: Update genres (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


