ported2browserTHE INDEPENDENT FIELD GUIDE

NEW ROUTE / PUZZLES & SMALL WORLDS

Follow the rule into a new situation.

Find more original puzzles with their own movement, matching and spatial rules. Each entry explains the task and links its creator’s source or published competition page.

19 projectsCompare the choices ↓Read the companion note ↗
Dying Dreams project image
Creator-published Dying Dreams competition cover. The original artwork illustrates the game; it is not a playthrough performed by this guide.

A PLACE TO BEGIN / Dying Dreams

Start with one good session.

Every figure responds to the same movement. Dying Dreams asks you to remove all of them from the screen, so a safe move for one can be the wrong move for another. Its 13 puzzles make the relationship between separate positions the main thing to study.

Meet Dying Dreams ↗

Learn the input before solving the layout

Read whether the game expects a key, a drag or a sequence of selections. Try one small action and inspect everything it changes. A compact board can still have a rule that affects several objects at once; the individual profile explains that project’s documented mechanic.

Choose the pace you want

A puzzle label does not guarantee an untimed or reversible move loop. Check the game’s own rules and progress panel before assuming you can stop an attempt or undo a decision. The collection keeps controls and saving alongside the launch link.

Use the competition page as context

Several entries were made under the js13k size constraint. Their official entry pages document the pitch, inputs and credited creators. A small package can still depend on working JavaScript, graphics or a particular input method; download size is not a promise of phone compatibility.

THE OPTIONS AT A GLANCE

Choose the next game.

Compare all 101 ↗
GameWhy try itPaceProgress
Dying Dreams ↗Web-nativePlanning a shared movement across several characters.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Black Hole Square ↗Web-nativeShort, experimental board puzzles with touch-documented inputs.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
The Maze of Space Goblins ↗Web-nativeCombining spatial pushing with matching colors.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Connection ↗Web-nativeComparing a target pattern with a tile board.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Ghosted ↗Web-nativePlanning around a fixed transition between two sets of abilities.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Terraform ↗Web-nativePositioning a rotating planet as incoming elements react.Continuous incoming elements with keyboard rotationA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
PUZZLEggs ↗Web-nativeRoute planning where collected cells change what can be crossed.Self-paced puzzle decisionsThe creator documents a password system for progress through 13 stages. Record the stage password yourself; this site does not store it.
Invertagon ↗Web-nativeColor and spatial-reasoning puzzles played with a mouse.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Cycles ↗Web-nativeDragging tile arrangements into enclosing loops.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Tile Score ↗Web-nativeInferring a scoring system from a limited sequence of swaps.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Gravity Golf ↗Web-nativePlanning a curved trajectory before taking another stroke.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Pest Control: Weasels ↗Web-nativeArranging tools around creatures that can avoid hazards.Real-time creature movement with tool placementA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Sir Hue ↗Web-nativeColor-order reasoning with a click-to-jump action.Jump timing and color selectionA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Gjallarhorn ↗Web-nativeCard placement and tactical sequencing across authored puzzles.Self-paced puzzle decisionsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Wonderfulness is Mandatory ↗Web-nativeTiming several recorded routes around switches and rainbow paths.13-second time loopsA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Space Journey ↗Web-nativeA compact space puzzle adventure with elemental goals.Planetary movement and jump timingA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Fiber Optic ↗Web-nativeA compact optical puzzle from the 2018 competition.Cable placement and route planningA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Reverse Parking ↗Web-nativeA small parking puzzle with a constrained maneuvering area.Timed driving and parking maneuversA portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.
Level 13 ↗Web-nativeText-led exploration, survival and gradual settlement development.Incremental exploration with action costsThe source has a save system and generates the world from a seed. Keep the original host and inspect the active build’s backup controls before clearing browser data.
Connection project imagePuzzle

Trace the pattern, or say it cannot be found

Web-nativePointer / touch documented
Ghosted project imagePuzzle

Spend the living steps before becoming a ghost

Web-nativeKeyboard
Terraform project imagePuzzle

Rotate a planet beneath the incoming elements

Web-nativeKeyboard + pointer
Cycles project imagePuzzle

Close a loop around the tiles you want removed

Web-nativePointer / touch documented

Explore another collection.