PuzzleTap a square and follow the consequence
NEW ROUTE / PUZZLES & SMALL WORLDS
Find more original puzzles with their own movement, matching and spatial rules. Each entry explains the task and links its creator’s source or published competition page.

A PLACE TO BEGIN / Dying Dreams
Every figure responds to the same movement. Dying Dreams asks you to remove all of them from the screen, so a safe move for one can be the wrong move for another. Its 13 puzzles make the relationship between separate positions the main thing to study.
Meet Dying Dreams ↗Read whether the game expects a key, a drag or a sequence of selections. Try one small action and inspect everything it changes. A compact board can still have a rule that affects several objects at once; the individual profile explains that project’s documented mechanic.
A puzzle label does not guarantee an untimed or reversible move loop. Check the game’s own rules and progress panel before assuming you can stop an attempt or undo a decision. The collection keeps controls and saving alongside the launch link.
Several entries were made under the js13k size constraint. Their official entry pages document the pitch, inputs and credited creators. A small package can still depend on working JavaScript, graphics or a particular input method; download size is not a promise of phone compatibility.
THE OPTIONS AT A GLANCE
| Game | Why try it | Pace | Progress |
|---|---|---|---|
| Dying Dreams ↗Web-native | Planning a shared movement across several characters. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Black Hole Square ↗Web-native | Short, experimental board puzzles with touch-documented inputs. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| The Maze of Space Goblins ↗Web-native | Combining spatial pushing with matching colors. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Connection ↗Web-native | Comparing a target pattern with a tile board. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Ghosted ↗Web-native | Planning around a fixed transition between two sets of abilities. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Terraform ↗Web-native | Positioning a rotating planet as incoming elements react. | Continuous incoming elements with keyboard rotation | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| PUZZLEggs ↗Web-native | Route planning where collected cells change what can be crossed. | Self-paced puzzle decisions | The creator documents a password system for progress through 13 stages. Record the stage password yourself; this site does not store it. |
| Invertagon ↗Web-native | Color and spatial-reasoning puzzles played with a mouse. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Cycles ↗Web-native | Dragging tile arrangements into enclosing loops. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Tile Score ↗Web-native | Inferring a scoring system from a limited sequence of swaps. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Gravity Golf ↗Web-native | Planning a curved trajectory before taking another stroke. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Pest Control: Weasels ↗Web-native | Arranging tools around creatures that can avoid hazards. | Real-time creature movement with tool placement | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Sir Hue ↗Web-native | Color-order reasoning with a click-to-jump action. | Jump timing and color selection | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Gjallarhorn ↗Web-native | Card placement and tactical sequencing across authored puzzles. | Self-paced puzzle decisions | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Wonderfulness is Mandatory ↗Web-native | Timing several recorded routes around switches and rainbow paths. | 13-second time loops | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Space Journey ↗Web-native | A compact space puzzle adventure with elemental goals. | Planetary movement and jump timing | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Fiber Optic ↗Web-native | A compact optical puzzle from the 2018 competition. | Cable placement and route planning | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Reverse Parking ↗Web-native | A small parking puzzle with a constrained maneuvering area. | Timed driving and parking maneuvers | A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume. |
| Level 13 ↗Web-native | Text-led exploration, survival and gradual settlement development. | Incremental exploration with action costs | The source has a save system and generates the world from a seed. Keep the original host and inspect the active build’s backup controls before clearing browser data. |
PuzzleTap a square and follow the consequence
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