ActionA small side-scrolling shoot-em-up
NEW ROUTE / MOTION & TIMING
Browse more action games, racers and platformers with their own original hosts. Compare the inputs before choosing a quick attempt or a longer run.

A PLACE TO BEGIN / Javascript Pong
Play a single-player rally, share a keyboard with a second player or watch the computer play itself. Jake Gordon’s Pong project links five stages of its technical tutorial and a full game. The original page spells out both players’ keys, so you can choose a mode before starting the ball.
Meet Javascript Pong ↗A racing line, a platform jump and a shooter’s aim give you different feedback. Use each profile’s control table and first steps to choose one ordinary action you can practice. The games in this route have their own rules; familiarity with one does not establish the controls of the next.
Some projects begin with a menu or instructions, while others enter play directly. Check where the game expects keyboard focus and whether it offers pause or restart. The source notes distinguish documented features from observations of the actual host.
These links lead to the particular creator or competition build described by the profile. A sequel, a mobile edition or an engine demo elsewhere may behave differently. This route does not replace their credits, source notices or current help.
THE OPTIONS AT A GLANCE
| Game | Why try it | Pace | Progress |
|---|---|---|---|
| Javascript Pong ↗Web-native | A quick paddle game alone or with someone at the same keyboard. | Short real-time rallies | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Javascript Delta ↗Web-native | Short keyboard shooting sessions. | Continuous side-scrolling action | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Javascript Racer ↗Web-native | A desktop lap and a look at pseudo-3D road rendering. | Continuous driving | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Javascript Gauntlet ↗Web-native | A keyboard dungeon with enemies, treasure and a health counter. | Continuous dungeon combat | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Tiny Platformer ↗Web-native | Learning a clear, simple platforming layout. | Short movement and jumping challenges | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Tower Platformer ↗Web-native | Trying a rotating platform layout with simple keyboard controls. | Platform jumps and exploration | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Space Huggers ↗Web-native | A fast desktop action game with several movement options. | Run-and-gun combat | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Bounce Back ↗Web-native | A compact action game with aiming, retrieval and purchases. | Real-time room exploration | The creator documents saved gems and highest level reached. This is not a promise of a portable full-session save. |
| Dr1v3n Wild ↗Web-native | A colorful arcade drive with a separate free-ride option. | Continuous arcade driving | The creator documents persistent best distance and fastest time. A mid-stage resumable campaign is not established here. |
| Sunshine Golf Classic ↗Web-native | A measured sports game with aiming and timing. | Self-paced shots with timed swing input | The creator explicitly documents autosaving the current game. A restored save and cross-device transfer have not been tested here. |
| Egg Time Rewind ↗Web-native | A short score attack with a rewind twist. | Real-time action and repeated lives | The creator documents a saved high score. That does not establish a mid-run campaign backup. |
| Hue Jumper ↗Web-native | A brief road challenge controlled with a pointer. | Timed driving and obstacle avoidance | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Glitch Buster ↗Web-native | A compact platforming task with a timer and a programming theme. | Timed exploration and platforming | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| Ninja vs EVILCORP ↗Web-native | Short retries in a stealth-focused tower platformer. | Timed movement with route choices | Reviewed source stores best-time records in localStorage. A portable in-level save is not established. |
| Stick Skater ↗Web-native | Learning trick timing in a short sports score attack. | Continuous skating and combo attempts | Reviewed source reads local high-score and best-combo records. A full live-run save is not established. |
| SQUAD 13 ↗Web-native | A controlled flight challenge with obstacles and combat. | Continuous helicopter maneuvering | The reviewed source stores a difficulty setting. A persistent current-level campaign save is not established here. |
| POWER RACER ↗Web-native | Trying a separate compact racing game from a browser-game creator. | Continuous racing | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
| CLAWSTRIKE ↗Web-native | Learning a short action route through repeated attempts. | Fast action and immediate retries | Reviewed source stores a best-run time in localStorage. A portable mid-level save is not established. |
| Incident at BIO13K ↗Web-native | A pointer-led laboratory escape with a story premise. | Continuous movement through a lab | Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise. |
ActionA small side-scrolling shoot-em-up
RacingCurves, hills and a lap timer
ActionPick a class and mind your health
PlatformerRectangles make the rules easy to see
PlatformerA platform route around a rotating tower
ActionDestructible outposts and a useful roll
ActionThrow a boomerang and plan its return
RacingA ten-stage drive toward the garden
SportsRead the wind before the third click
ActionEarlier lives return after the rewind
RacingA checkpoint road with a jump input
PlatformerFix thirteen glitches before time runs out
PlatformerClimb the tower without being spotted
SportsA skateboarding score attack
ActionBring the helicopter to the landing zone
RacingA creator-hosted racing jam entry
PlatformerQuick retries and three strikes
ActionGuide a specimen out of the lab