ported2browserTHE INDEPENDENT FIELD GUIDE

NEW ROUTE / MOTION & TIMING

Make the first attempt count.

Browse more action games, racers and platformers with their own original hosts. Compare the inputs before choosing a quick attempt or a longer run.

19 projectsCompare the choices ↓Read the companion note ↗
Javascript Pong project image
Creator-published Javascript Pong artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough.

A PLACE TO BEGIN / Javascript Pong

Start with one good session.

Play a single-player rally, share a keyboard with a second player or watch the computer play itself. Jake Gordon’s Pong project links five stages of its technical tutorial and a full game. The original page spells out both players’ keys, so you can choose a mode before starting the ball.

Meet Javascript Pong ↗

Choose a movement to learn

A racing line, a platform jump and a shooter’s aim give you different feedback. Use each profile’s control table and first steps to choose one ordinary action you can practice. The games in this route have their own rules; familiarity with one does not establish the controls of the next.

Read the opening before pressing Start

Some projects begin with a menu or instructions, while others enter play directly. Check where the game expects keyboard focus and whether it offers pause or restart. The source notes distinguish documented features from observations of the actual host.

Keep the original version in view

These links lead to the particular creator or competition build described by the profile. A sequel, a mobile edition or an engine demo elsewhere may behave differently. This route does not replace their credits, source notices or current help.

THE OPTIONS AT A GLANCE

Choose the next game.

Compare all 101 ↗
GameWhy try itPaceProgress
Javascript Pong ↗Web-nativeA quick paddle game alone or with someone at the same keyboard.Short real-time ralliesPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Javascript Delta ↗Web-nativeShort keyboard shooting sessions.Continuous side-scrolling actionPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Javascript Racer ↗Web-nativeA desktop lap and a look at pseudo-3D road rendering.Continuous drivingPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Javascript Gauntlet ↗Web-nativeA keyboard dungeon with enemies, treasure and a health counter.Continuous dungeon combatPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Tiny Platformer ↗Web-nativeLearning a clear, simple platforming layout.Short movement and jumping challengesPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Tower Platformer ↗Web-nativeTrying a rotating platform layout with simple keyboard controls.Platform jumps and explorationPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Space Huggers ↗Web-nativeA fast desktop action game with several movement options.Run-and-gun combatPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Bounce Back ↗Web-nativeA compact action game with aiming, retrieval and purchases.Real-time room explorationThe creator documents saved gems and highest level reached. This is not a promise of a portable full-session save.
Dr1v3n Wild ↗Web-nativeA colorful arcade drive with a separate free-ride option.Continuous arcade drivingThe creator documents persistent best distance and fastest time. A mid-stage resumable campaign is not established here.
Sunshine Golf Classic ↗Web-nativeA measured sports game with aiming and timing.Self-paced shots with timed swing inputThe creator explicitly documents autosaving the current game. A restored save and cross-device transfer have not been tested here.
Egg Time Rewind ↗Web-nativeA short score attack with a rewind twist.Real-time action and repeated livesThe creator documents a saved high score. That does not establish a mid-run campaign backup.
Hue Jumper ↗Web-nativeA brief road challenge controlled with a pointer.Timed driving and obstacle avoidancePersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Glitch Buster ↗Web-nativeA compact platforming task with a timer and a programming theme.Timed exploration and platformingPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Ninja vs EVILCORP ↗Web-nativeShort retries in a stealth-focused tower platformer.Timed movement with route choicesReviewed source stores best-time records in localStorage. A portable in-level save is not established.
Stick Skater ↗Web-nativeLearning trick timing in a short sports score attack.Continuous skating and combo attemptsReviewed source reads local high-score and best-combo records. A full live-run save is not established.
SQUAD 13 ↗Web-nativeA controlled flight challenge with obstacles and combat.Continuous helicopter maneuveringThe reviewed source stores a difficulty setting. A persistent current-level campaign save is not established here.
POWER RACER ↗Web-nativeTrying a separate compact racing game from a browser-game creator.Continuous racingPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
CLAWSTRIKE ↗Web-nativeLearning a short action route through repeated attempts.Fast action and immediate retriesReviewed source stores a best-run time in localStorage. A portable mid-level save is not established.
Incident at BIO13K ↗Web-nativeA pointer-led laboratory escape with a story premise.Continuous movement through a labPersistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
SQUAD 13 project imageAction

Bring the helicopter to the landing zone

Web-nativeKeyboard / touch documented

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