ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

SQUAD 13.

Maneuver a helicopter through a series of levels and reach the landing zone without crashing. SQUAD 13 is Rémi Vansteelandt’s js13k 2024 entry. Its controls include directional keys and firing, while the source also provides touch zones for the original mobile build.

Web-nativeKeyboard / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

SQUAD 13 project illustration
Creator-published SQUAD 13 artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Deploy from the prompt

    Read the active difficulty first.

  2. 02

    Make a small correction

    Learn the helicopter’s response before flying near a wall.

  3. 03

    Identify the landing area

    Reaching the destination safely is the creator’s stated task.

KEEP THIS HANDY

Controls at a glance.

Arrows / WASD
Control the helicopter; A/Q and W/Z alternatives are present in source.
Space
Shoot; the opening prompt also uses it to deploy.
Touch zones
The source separates left, right, shoot and up across four screen regions.

Flight comes before speed

A helicopter has to remain clear of scenery while changing position. Use the opening space to make a small correction and watch the movement that follows. The creator’s stated goal is to reach a landing zone without crashing, so a cautious approach is a useful first attempt.

Keep firing separate from the landing task

Space fires during play. The presence of a weapon does not make enemy count the only objective, and the helicopter still needs a safe approach to its destination. Read the mission context while learning when firing is useful and when attention should stay on the next obstacle.

Use the controls for your current input mode

The source provides both keyboard inputs and touch regions. On touch, those regions map to separate actions rather than a general drag-anywhere control. This profile confirms their presence in code; it does not claim a full mission completed on a physical phone.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

The reviewed source stores a difficulty setting. A persistent current-level campaign save is not established here.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

What is the documented objective?

Maneuver through the levels and make it to the landing zone without crashing.

Does it document touch inputs?

Yes. The source includes four action regions for touch.

Follow the source.

Rémi Vansteelandt / Tap2Play. Licence notice. Creator retains rights; source use restricted by README.

Latest collected source change: Compression things (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

All games