ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Bounce Back.

Explore a small roguelite built around boomerang combat and a protective dash. Bounce Back has ten levels, a shop and persistent gems according to its creator. A throw changes where your weapon will be next, so movement and retrieval become part of the same decision.

Web-nativeKeyboard + pointer
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Bounce Back project illustration
Creator-published Bounce Back artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Throw once in open space

    Watch the boomerang’s path and return.

  2. 02

    Try the dash

    Learn its travel before using it near an enemy.

  3. 03

    Inspect the shop

    Read the effect of an item before spending gems.

KEEP THIS HANDY

Controls at a glance.

WASD
Move.
Mouse + click
Aim and throw the boomerang.
Space
Dash; the creator calls it boosting.

Account for the weapon’s location

A boomerang keeps moving after a throw. Follow it while repositioning so that the next action is deliberate. The README notes that a lost boomerang appears enlarged on the map, giving you a recovery cue when the action becomes difficult to follow.

Use the dash to create room

The creator states that boosting protects the player from damage. That makes the Space input useful when an enemy closes the gap, as well as during ordinary travel. Learn how far it moves in a quiet area before relying on it to pass a threat.

Separate a run from saved progress

The project documents ten levels, persistent money and a maximum level record. Dying does not lose money according to its instructions, and a speed-run mode has its own save behavior. Those distinctions matter when choosing whether to continue, shop or start another attempt; cross-host save transfer is not documented here.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

The creator documents saved gems and highest level reached. This is not a promise of a portable full-session save.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Do I lose all gems when I die?

The creator explicitly says money is retained on death.

How long is the documented level sequence?

The README says there are ten levels, including a final boss.

Follow the source.

Frank Force / Killed By A Pixel. Licence notice. GPL-2.0 repository; retain creator notices.

Latest collected source change: Update README.md (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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