KEEP THIS HANDY
Controls at a glance.
- WASD
- Move.
- Mouse + click
- Aim and throw the boomerang.
- Space
- Dash; the creator calls it boosting.
Account for the weapon’s location
A boomerang keeps moving after a throw. Follow it while repositioning so that the next action is deliberate. The README notes that a lost boomerang appears enlarged on the map, giving you a recovery cue when the action becomes difficult to follow.
Use the dash to create room
The creator states that boosting protects the player from damage. That makes the Space input useful when an enemy closes the gap, as well as during ordinary travel. Learn how far it moves in a quiet area before relying on it to pass a threat.
Separate a run from saved progress
The project documents ten levels, persistent money and a maximum level record. Dying does not lose money according to its instructions, and a speed-run mode has its own save behavior. Those distinctions matter when choosing whether to continue, shop or start another attempt; cross-host save transfer is not documented here.
What happens to your progress?
The creator documents saved gems and highest level reached. This is not a promise of a portable full-session save.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Do I lose all gems when I die?
The creator explicitly says money is retained on death.
How long is the documented level sequence?
The README says there are ten levels, including a final boss.
A useful next read.
Small action games: learn the second action. ↗Follow the source.
Frank Force / Killed By A Pixel. Licence notice. GPL-2.0 repository; retain creator notices.
Latest collected source change: Update README.md (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


