KEEP THIS HANDY
Controls at a glance.
- WASD / numpad / mouse / gamepad
- Move using a documented input method.
- Space / Shift / mouse click
- Shoot.
- R
- Reset the game. Losing focus automatically pauses it.
Watch what the rewind retains
The creator’s central rule is that past lives return to help after death. Observe that change on the next attempt before treating every reset as identical. The R key is a separate manual reset input; read the current state before using it when you want to preserve an experiment.
Compare immediate targets
The instructions give a point for each kill and fifty for a space egg. That makes the egg a distinct scoring target, although reaching it still requires surviving the immediate situation. This profile reports those rules without inventing an optimal route through a randomly generated level.
Use the pause behavior deliberately
The README documents automatic pause when focus is lost. That is useful when switching tabs, but it is not evidence of a saved live run after closing the browser. The explicitly documented persistent record is the high score.
What happens to your progress?
The creator documents a saved high score. That does not establish a mid-run campaign backup.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
What comes back after dying?
The creator says previous lives return to help after the rewind.
Is this a Nokia ROM?
No. It is an original browser game created for a Nokia-themed game jam.
A useful next read.
Small action games: learn the second action. ↗Follow the source.
Frank Force / Killed By A Pixel. Licence notice. GPL-2.0 repository; retain creator notices.
Latest collected source change: Update README.md (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


