KEEP THIS HANDY
Controls at a glance.
- Mouse button
- Squat; the same action is used for grinding in source.
- Space
- Trick / pushing input as used by the active state.
- On-screen tutorial
- Follow the build’s prompt for steering and timing.
Learn the action states
The input source gives squatting and grinding the same held action, while Space handles the trick input. What happens also depends on the skater’s state. Practice on a short section and observe the transition between approaching an obstacle, leaving it and landing.
A combo needs a readable attempt
It is easier to compare two short attempts than to diagnose a long sequence of accidental inputs. Choose one obstacle and change the timing of one action. Watch the score and best-combo display, then repeat only when you can describe what changed. This is a learning method, not a verified maximum-scoring route.
Records belong to the original host
The source displays stored high-score and best-combo values. Those records are separate from this catalogue’s Saved shortlist. Keep the game on its original host, and do not expect the same local record to appear automatically on another browser or phone.
What happens to your progress?
Reviewed source reads local high-score and best-combo records. A full live-run save is not established.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Is this a realistic skateboarding simulator?
The creator explicitly calls it highly unrealistic skateboarding.
Does Saved keep my combo?
No. This catalogue saves a profile link; the game manages its own score records.
A useful next read.
Small action games: learn the second action. ↗Follow the source.
Rémi Vansteelandt / Tap2Play. Licence notice. Creator retains rights; README forbids commercial use of source.
Latest collected source change: Some assets (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


