KEEP THIS HANDY
Controls at a glance.
- Left / right or A / D
- Steer.
- Up / W; down / S
- Accelerate; brake.
- P / Escape
- Toggle pause, as implemented by the keyboard source.
Begin with the actual build’s instructions
The README establishes the jam entry and the author’s play URL, while the game supplies its own input prompts. Read those prompts before starting. A browser reaching the title is useful availability evidence but does not prove every device or controller works.
Use the track boundaries as a reference
In a new racing game, a short steering input on an open section reveals more than an immediate attempt at maximum speed. Watch how the car responds and how the road moves relative to it. This editorial approach avoids importing another game’s braking distance or cornering assumptions.
Keep the source and play page together
The creator’s repository is the provenance for this listing, and the linked host is the playable build it names. The profile does not claim a finish time, completed championship or persistent progression that has not been established in the reviewed documentation.
What happens to your progress?
Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Who made it?
Rémi Vansteelandt, as an entry for Gamedev.js Jam 2024.
Are the controls independently play-tested?
The original host is available; a completed drive and device-by-device input test are not claimed here.
A useful next read.
Browser racers: learn the brake before the lap. ↗Follow the source.
Rémi Vansteelandt / Tap2Play. Licence notice. See project and artwork notices; original game linked externally.
Latest collected source change: Menu animatino (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


