ported2browserTHE INDEPENDENT FIELD GUIDE

RACING / WEB-NATIVE

Hue Jumper.

Steer along a procedurally generated road, dodge scenery and reach checkpoints before the clock expires. Hue Jumper uses a mouse to steer, a click to brake and a double click to jump. The enhanced original build adds touch support to the tiny competition-sized game.

Web-nativePointer / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Hue Jumper project illustration
Creator-published Hue Jumper artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Learn a small steering correction

    Follow the road before chasing distance.

  2. 02

    Try braking and jumping separately

    The two actions share pointer clicks but use different gestures.

  3. 03

    Watch checkpoint timing

    The creator says checkpoints add time to the clock.

KEEP THIS HANDY

Controls at a glance.

Mouse
Steer.
Click / double click
Brake / jump.
R
Restart.

Learn the shared click gestures

Braking and jumping use related gestures. Try each in a clear section so that a planned jump does not become an unexpected brake. The enhanced build also has pointer-lock behavior, so the original host may ask for an interaction before the pointer behaves as expected.

Look ahead to the next obstacle

The README describes trees and rocks and suggests swerving or jumping past them. Choose one response early enough to understand its effect. Steering around an obstacle while already braking and attempting a double click makes it harder to identify why an attempt succeeded or failed.

Use checkpoints as the immediate target

The creator states a twenty-second opening allowance and ten additional seconds per checkpoint. Those are the documented rules, rather than a measured completion time for this profile. The road is generated anew, so a route remembered from a screenshot is not a reliable map of the next run.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Does every attempt use the same road?

The README says the road is randomly generated each time.

Is the two-kilobyte file the only version?

No. The repository also hosts an enhanced version with additional features.

Follow the source.

Frank Force / Killed By A Pixel. Licence notice. GPL-3.0 repository; retain creator notices.

Latest collected source change: Add files via upload (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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