KEEP THIS HANDY
Controls at a glance.
- Arrows / mouse
- Drive.
- Space
- Brake.
- F / Escape
- Free Ride mode / return to title.
Use the first stage to learn the car
The source describes arcade driving physics and traffic made of cars and trucks. Start by making modest corrections while watching the road boundaries. Braking is its own action; learning it on an open stretch is easier than discovering its effect while already crowded by traffic.
Distinguish the two build contexts
The README links an enhanced release and the competition entry, then lists touch, gamepad and pause additions in the enhanced GitHub version. A feature present in the repository should not automatically be assumed in every competition archive. This profile opens the creator’s GitHub Pages build.
Keep a record separate from a resume point
The creator says best distance and fastest time are saved. These are performance records, not evidence that closing a tab preserves the exact car position. If an interruption matters, inspect the current build’s menu before leaving a long attempt.
What happens to your progress?
The creator documents persistent best distance and fastest time. A mid-stage resumable campaign is not established here.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
How many stages are described?
Ten stages, each with distinct visuals.
Does Free Ride count as the normal timed drive?
It is a separately named mode; inspect the live display before comparing its result with a timed attempt.
A useful next read.
Browser racers: learn the brake before the lap. ↗Follow the source.
Frank Force / Killed By A Pixel. Licence notice. Creator retains game rights; repository requests no redistribution.
Latest collected source change: Update game links in README.md (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


