ported2browserTHE INDEPENDENT FIELD GUIDE

PLATFORMER / WEB-NATIVE

Tiny Platformer.

Run a small rectangle around a platform map, collect gold and jump on monsters. Tiny Platformer keeps the scenery minimal so that movement and collisions are easy to read. It is a browser game and a compact programming example, with the creator’s explanation linked beside the playable canvas.

Web-nativeKeyboard
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Tiny Platformer project illustration
Creator-published Tiny Platformer artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Move on a broad platform

    Check the travel distance of a short input.

  2. 02

    Try a small jump

    Watch the landing position before crossing a larger gap.

  3. 03

    Read the next obstacle

    Separate gold collection from avoiding the monster’s side.

KEEP THIS HANDY

Controls at a glance.

Left / right arrows
Move across the platforms.
Space
Jump.
Gold / monsters
Collect gold and approach monsters from above, as the page instructs.

Use a clear landing surface

The rectangular artwork removes much of the decoration found in larger platform games. Look at the next platform’s usable top edge and attempt a small landing first. Learning a jump on open ground provides a reference before the same input has to work next to a moving hazard.

Approach a monster from above

The creator’s page asks players to collect gold and jump on monsters. That gives the same jump key more than one purpose. Watch the target’s position while descending; reaching its horizontal location is different from landing on top of it. No complete-map route or perfect score is asserted here.

A small example can still teach a full interaction

The README describes a minimal game built from rectangles and links a follow-up about monsters and treasure. Its value is the visible relationship between movement, platforms and collision. The source and technical article provide a useful second view after you have tried the original game.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Is it only a screenshot or code sample?

The creator hosts a playable canvas alongside its source and article.

Do I need an account?

The checked original page does not present an account requirement for the game.

Follow the source.

Jake Gordon and the asset creators listed in the project README. Licence notice. MIT.

Latest collected source change: updated links s/codeincomplete.com/jakesgordon.com (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

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