ported2browserTHE INDEPENDENT FIELD GUIDE

PLATFORMER / WEB-NATIVE

Tower Platformer.

Move around a cylindrical tower, jump between ledges and collect coins in a rotating platformer prototype. Jake Gordon cites the Commodore 64 game Nebulus as its inspiration. The shifting view makes a familiar left/right jump problem feel different because the route wraps around a tower.

Web-nativeKeyboard
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Tower Platformer project illustration
Creator-published Tower Platformer artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Walk a short arc

    Notice how the tower rotates as the character moves.

  2. 02

    Choose a nearby ledge

    Judge its top edge while it comes into view.

  3. 03

    Return to a known section

    Learn how the route wraps before chasing a distant coin.

KEEP THIS HANDY

Controls at a glance.

Left / right arrows
Move around the tower.
Space
Jump between ledges.
Score display
Watch collected coins register on the HUD.

Read the rotating surface

Movement changes which part of the tower faces you. A platform near the side of the cylinder may be harder to judge than one centered in front of the character. Start with a short arc and watch the geometry rotate before committing to a jump at the edge of the view.

Keep the next landing visible

A coin gives a reason to move, but the next solid ledge is the more useful first target. Approach a jump slowly enough to understand the departure point and landing surface. These are observational opening tips, not a verified route through every part of the tower.

Treat it as the prototype it is

The README lists a level exit, multiple levels, elevators and a game menu among future features. Reaching a high ledge does not establish a finished campaign or an undiscovered ending. The catalogue describes its playable movement experiment and links its source without presenting the planned feature list as current content.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Does the project document a complete campaign?

No. Its README identifies it as a prototype and lists multiple levels and an exit as future features.

Does it support touch controls?

Touch support appears in the project’s future-feature list; the checked controls are keyboard inputs.

Follow the source.

Jake Gordon and the asset creators listed in the project README. Licence notice. MIT project; retain upstream artwork notices.

Latest collected source change: updated links s/codeincomplete.com/jakesgordon.com (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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