ported2browserTHE INDEPENDENT FIELD GUIDE

PLATFORMER / WEB-NATIVE

Ninja vs EVILCORP.

Scale a tower to find EVILCORP’s plans in a stealth platformer made for js13k 2020. The creator designed clear routes and more demanding alternatives, with a timer for speed-running. Start by learning the jump and watching a threat, then decide whether a faster line is worth attempting.

Web-nativeKeyboard / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Ninja vs EVILCORP project illustration
Creator-published Ninja vs EVILCORP artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Try a short jump

    Release and press again for a separate jump input.

  2. 02

    Watch the next threat

    Learn what can see or reach the route.

  3. 03

    Choose a route

    Use the obvious path before attempting a harder alternate.

KEEP THIS HANDY

Controls at a glance.

Left / right or A / D
Move.
Space / up / W / Z
Jump.
Opening controls and on-screen arrows
Read the active keyboard or touch instructions before starting.

Learn a jump before chasing the timer

The source tracks jump hold time and requires a release between jumps. Test a short press and a longer hold in an easy section. The result gives you a useful reference when a ledge or threat makes the timing less forgiving.

Route difficulty is a deliberate choice

The README says levels offer obvious routes and harder alternatives. Take the readable path first so you can identify where an alternate route begins and ends. A faster-looking shortcut is worth comparing only after you understand what it asks you to avoid.

A time record is smaller than a campaign save

The reviewed game code stores best times and distinguishes difficulty context. That supports a local performance record, not a claim that every position survives closing the tab. Keep the original host when comparing records, since local storage belongs to that browser origin.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Reviewed source stores best-time records in localStorage. A portable in-level save is not established.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

What is the goal?

The creator describes scaling the tower to find the evil plans without being spotted.

Does a timer mean I must speed-run immediately?

The timer supports route comparison; learning the visible path is a reasonable first task.

Follow the source.

Rémi Vansteelandt / Tap2Play. Licence notice. See project and artwork notices; original game linked externally.

Latest collected source change: Not using any flatMap or flat() (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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