StrategyRead a creature’s footprint before moving
NEW ROUTE / EXPLORATION & CHOICES
Compare dungeon runs, tactical boards and interactive stories. Read what the game asks you to do, what kind of session it offers and which host keeps its progress.

A PLACE TO BEGIN / Pokémon Showdown
Pokémon Showdown is a browser battle simulator with formats, a teambuilder and online opponents. The client repository explicitly identifies the original play host and documents mobile browser support. Start by reading the selected format: the rules of a random-team battle and a format using a team you built affect what you need to prepare before the first turn.
Meet Pokémon Showdown ↗An interactive narrative gives choices their meaning through text and context. A tactical match asks you to inspect a position and its available actions. A dungeon adds a changing world to explore. Use the profile’s introduction to choose the kind of session you actually want.
Some stories address personal or unsettling subjects. Other projects connect to online services or begin at a version selector. Follow the content and host notes on the relevant profile before opening a session, and read its current introductory screen.
Server accounts, local browser records and continuous attempts have different return paths. The progress panel states what the reviewed sources establish and leaves unsupported transfer promises out. Keep the exact host when following a game-specific help link.
THE OPTIONS AT A GLANCE
| Game | Why try it | Pace | Progress |
|---|---|---|---|
| Pokémon Showdown ↗Web-native | Choose a format before choosing a move | Turn-based online battles | Teams, account identity and battle replays are different records. Use the teambuilder’s import/export controls for teams and read the replay controls after a battle; do not assume signing in backs up every local team. |
| Ancient Beast ↗Web-native | Read a creature’s footprint before moving | Turn-based creature tactics | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| The Evolution of Trust ↗Web-native | Try a strategy against the same opponent again | Self-paced decisions | Designed as a self-contained interactive explanation. No portable campaign export is established here; allow time to follow its sequence and keep your own notes on experiments. |
| Adventures With Anxiety! ↗Web-native | A conversation between a person and their fear | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| We Become What We Behold ↗Web-native | Point a camera at a small crowd | Camera framing in a moving crowd | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Sleeping Beauty ↗Web-native | A compact text-and-map roguelike | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Café Havoc ↗Web-native | Read the café one turn at a time | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Goldfish ↗Web-native | Explore an aquatic roguelike | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Rogue Sea ↗Web-native | A ship takes up more than one tile | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Rogue Zombies ↗Web-native | One diagonal move can save a turn | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| The Great Train Robbery ↗Web-native | Orders run from the first possible task | Planning followed by an autonomous heist | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| The Curse of the General Sibling Combinator ↗Web-native | A roguelike implemented without JavaScript | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| The Wisdom and/or Madness of Crowds ↗Web-native | Draw a connection and watch what travels | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Coming Out Simulator 2014 ↗Web-native | Dialogue choices stay in the conversation | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Parable of the Polygons ↗Web-native | Move an unhappy shape and inspect the whole board | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| JS-like ↗Web-native | Read the command panel before exploring the village | Self-paced decisions | The source contains save/load command states. A successful current-browser restore and cross-device compatibility were not tested; keep any exported record separately before changing browser data. |
| Brain Defense ↗Web-native | Draw another fence before the next zombie arrives | Continuous defensive drawing | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| it's a(door)able ↗Web-native | Find a key, then watch the replay | Brief movement sequence | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
| Hauberk ↗Web-native | An ASCII dungeon crawl written in Dart | Self-paced decisions | A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records. |
StrategyRead a creature’s footprint before moving
SimulationTry a strategy against the same opponent again
AdventureA conversation between a person and their fear
SimulationPoint a camera at a small crowd
RPGA compact text-and-map roguelike
RPGRead the café one turn at a time
RPGExplore an aquatic roguelike
RPGA ship takes up more than one tile
RPGOne diagonal move can save a turn
StrategyOrders run from the first possible task
RPGA roguelike implemented without JavaScript
SimulationDraw a connection and watch what travels
AdventureDialogue choices stay in the conversation
SimulationMove an unhappy shape and inspect the whole board
RPGRead the command panel before exploring the village
StrategyDraw another fence before the next zombie arrives
AdventureFind a key, then watch the replay
RPGAn ASCII dungeon crawl written in Dart