ported2browserTHE INDEPENDENT FIELD GUIDE

NEW ROUTE / EXPLORATION & CHOICES

Choose the kind of world you enter.

Compare dungeon runs, tactical boards and interactive stories. Read what the game asks you to do, what kind of session it offers and which host keeps its progress.

19 projectsCompare the choices ↓Read the companion note ↗
Pokémon Showdown project image
Original Pokémon Showdown logo from the client repository, used for editorial identification. The client code licence does not establish a logo or trademark licence. This is not a battle screenshot.

A PLACE TO BEGIN / Pokémon Showdown

Start with one good session.

Pokémon Showdown is a browser battle simulator with formats, a teambuilder and online opponents. The client repository explicitly identifies the original play host and documents mobile browser support. Start by reading the selected format: the rules of a random-team battle and a format using a team you built affect what you need to prepare before the first turn.

Meet Pokémon Showdown ↗

A story and a match ask for different attention

An interactive narrative gives choices their meaning through text and context. A tactical match asks you to inspect a position and its available actions. A dungeon adds a changing world to explore. Use the profile’s introduction to choose the kind of session you actually want.

Read the project-specific boundaries

Some stories address personal or unsettling subjects. Other projects connect to online services or begin at a version selector. Follow the content and host notes on the relevant profile before opening a session, and read its current introductory screen.

Know how you will return

Server accounts, local browser records and continuous attempts have different return paths. The progress panel states what the reviewed sources establish and leaves unsupported transfer promises out. Keep the exact host when following a game-specific help link.

THE OPTIONS AT A GLANCE

Choose the next game.

Compare all 101 ↗
GameWhy try itPaceProgress
Pokémon Showdown ↗Web-nativeChoose a format before choosing a moveTurn-based online battlesTeams, account identity and battle replays are different records. Use the teambuilder’s import/export controls for teams and read the replay controls after a battle; do not assume signing in backs up every local team.
Ancient Beast ↗Web-nativeRead a creature’s footprint before movingTurn-based creature tacticsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
The Evolution of Trust ↗Web-nativeTry a strategy against the same opponent againSelf-paced decisionsDesigned as a self-contained interactive explanation. No portable campaign export is established here; allow time to follow its sequence and keep your own notes on experiments.
Adventures With Anxiety! ↗Web-nativeA conversation between a person and their fearSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
We Become What We Behold ↗Web-nativePoint a camera at a small crowdCamera framing in a moving crowdA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Sleeping Beauty ↗Web-nativeA compact text-and-map roguelikeSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Café Havoc ↗Web-nativeRead the café one turn at a timeSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Goldfish ↗Web-nativeExplore an aquatic roguelikeSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Rogue Sea ↗Web-nativeA ship takes up more than one tileSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Rogue Zombies ↗Web-nativeOne diagonal move can save a turnSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
The Great Train Robbery ↗Web-nativeOrders run from the first possible taskPlanning followed by an autonomous heistA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
The Curse of the General Sibling Combinator ↗Web-nativeA roguelike implemented without JavaScriptSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
The Wisdom and/or Madness of Crowds ↗Web-nativeDraw a connection and watch what travelsSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Coming Out Simulator 2014 ↗Web-nativeDialogue choices stay in the conversationSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Parable of the Polygons ↗Web-nativeMove an unhappy shape and inspect the whole boardSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
JS-like ↗Web-nativeRead the command panel before exploring the villageSelf-paced decisionsThe source contains save/load command states. A successful current-browser restore and cross-device compatibility were not tested; keep any exported record separately before changing browser data.
Brain Defense ↗Web-nativeDraw another fence before the next zombie arrivesContinuous defensive drawingA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
it's a(door)able ↗Web-nativeFind a key, then watch the replayBrief movement sequenceA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Hauberk ↗Web-nativeAn ASCII dungeon crawl written in DartSelf-paced decisionsA portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
JS-like project imageRPG

Read the command panel before exploring the village

Web-nativeKeyboard + pointer
Hauberk project imageRPG

An ASCII dungeon crawl written in Dart

Web-nativeKeyboard

Explore another collection.