KEEP THIS HANDY
Controls at a glance.
- Click / tap a unit
- Select a creature, then inspect its movement and abilities.
- Ability then target
- Choose a valid target or hex after selecting an ability.
- Escape / Q W E R
- The official guide documents cancellation and ability shortcuts.
A creature can occupy several hexes
The official guide notes that units can span up to three hexagons. A path that appears open for a small creature may not offer the same placement to a long one. Read highlighted movement and the full footprint, then consider where the creature will stand after the action rather than looking only at its leading hex.
Energy and position constrain abilities
Health, energy, movement and special abilities appear as separate unit information. Check the cost and valid target of the selected ability before planning an attack around it. An area effect and a single-target action reward different arrangements; the current target preview is a better reference than the artwork alone.
Choose the actual match setup
The documentation describes multiple modes and input methods, while the running host determines which options are currently exposed. Read the setup screen before starting a shared session. The project’s marketing page embeds the same direct play host linked here; opening the direct host avoids confusing the surrounding website with the battlefield itself.
What happens to your progress?
A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Do all creatures fit on one hex?
No. The official guide describes units spanning up to three hexagons.
Are touch controls documented?
Yes. The guide describes tap selection and long-press information, alongside mouse and keyboard controls.
A useful next read.
The Great Train Robbery: debug the task list. ↗Follow the source.
Freezing Moon / Ancient Beast contributors; individual artwork credits retained by project. Licence notice. AGPL-3.0 code; see LICENSE.md for artwork terms.
Latest collected source change: fix(auth): add fallback for player ID generation (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


