ported2browserTHE INDEPENDENT FIELD GUIDE

STRATEGY / WEB-NATIVE

The Great Train Robbery.

The Great Train Robbery is a 2026 roguelike about preparing a heist. You hire people, equip them, assign starting locations and order their tasks. Once the action begins, the manual says you can pause or reset but cannot directly control the party. The order of tasks therefore matters: each person chooses the first task that can currently be performed.

Web-nativeKeyboard
Open original game ↗ (opens a new tab)

Opens the project’s game host.

The Great Train Robbery project illustration
Original The Great Train Robbery artwork published by its creator. See the image and source notes below; this is not a playthrough by Ported2Browser. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONStories, worlds & tactics ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Hire and equip a person

    Read the available people and limited store stock.

  2. 02

    Assign a location and ordered tasks

    Make every intended behavior explicit.

  3. 03

    Start and observe

    Trace an unexpected action back to the task list.

KEEP THIS HANDY

Controls at a glance.

Keyboard prompts
Available keys are marked in the interface.
Planning controls
Choose people, equipment, locations and tasks before starting.
Pause / reset controls
Use the displayed keys during the simulated heist.

Prepare behavior before starting

The manual separates planning from the heist itself. Once the action starts, direct influence is limited to pausing and resetting. Spend the planning stage checking each person’s location and ordered tasks. Leaving an important action unstated does not invite a hidden tactical intelligence to fill in the missing instruction.

Task order can suppress later actions

A person picks the first task that can be performed. The manual’s example places running away before shooting, which prevents shooting whenever escape is possible. Read a list from top to bottom when diagnosing behavior, and change one priority at a time so the next run can show which order caused the difference.

Location and equipment constrain the plan

Roofs are isolated and cannot be left, while walk-through buildings have doors and windows. Equipment also has limits: a person may carry multiple items, but weapons and horses have their own cap. Read those constraints before assigning a task that depends on movement or an unavailable tool. The manual notes that collecting gold requires an explicit collect task.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Can I steer a character during the heist?

The manual says direct control is unavailable after starting; you can pause or reset.

Why did my party never collect gold?

Inspect whether a Collect gold task is assigned and whether earlier executable tasks prevent it from being reached.

Follow the source.

Ondřej Žára; additional credits in CREDITS.md. Licence notice. MIT project; individual asset credits retained in CREDITS.md.

Latest collected source change: docs (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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