ported2browserTHE INDEPENDENT FIELD GUIDE

SIMULATION / WEB-NATIVE

Parable of the Polygons.

Parable of the Polygons is Vi Hart and Nicky Case’s playable post about how local preferences can change a whole neighborhood. You move unhappy shapes and explore simulations with adjustable conditions. Read the active rule before dragging: the board’s behavior follows the preferences defined in that section. The creators publish the original work under CC0 and explicitly welcome classroom use and adaptations.

Web-nativePointer first
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Parable of the Polygons project illustration
Original Parable of the Polygons artwork published by its creator. See the image and source notes below; this is not a playthrough by Ported2Browser. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONStories, worlds & tactics ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Read the local rule

    Identify what makes a shape unhappy in this board.

  2. 02

    Move one allowed shape

    Watch the surrounding neighborhood respond.

  3. 03

    Inspect the overall pattern

    Compare the resulting arrangement with the starting board.

KEEP THIS HANDY

Controls at a glance.

Drag an unhappy shape
Move a shape when the current exercise allows it.
Simulation controls
Start, reset or adjust the currently exposed model.
Page scroll
Read the explanation between interactive sections.

Read the current preference

Each interactive section defines how a shape evaluates its neighbors. A shape that is allowed to move under one rule may not be allowed under a later one. Read the visible explanation before dragging, then inspect both the moved shape and its neighbors. The change can affect several local situations at once.

Compare local choices with the whole board

The project’s subject is the relationship between individual preferences and an overall pattern. Watch the board after several legal moves instead of judging only whether one shape becomes happy. When adjustable simulations appear, keep the initial arrangement and other settings in mind before attributing the final pattern to a single slider.

Use a playable model thoughtfully

The shapes and explicit rules simplify a social question so the mechanism can be explored. They are useful for discussion, but the board is not a measurement of a real neighborhood. The creators’ CC0 statement permits adaptations; acknowledge Vi Hart and Nicky Case and retain the model’s context when sharing screenshots or teaching with it.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Who created it?

Vi Hart and Nicky Case are credited in the original source.

Can it be used in class?

The creators explicitly welcome classroom use and publish the work under CC0.

Follow the source.

Vi Hart and Nicky Case. Licence notice. CC0 public-domain original work.

Latest collected source change: ugh, fix frontpage issue, and also font weight fix (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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