ported2browserTHE INDEPENDENT FIELD GUIDE

ADVENTURE / WEB-NATIVE

Adventures With Anxiety!.

Adventures With Anxiety! is an interactive story by Nicky Case in which a human and an anxious wolf work through difficult situations. It uses dialogue choices and illustrated scenes rather than an action-game control scheme. The creator’s original art, writing and code are publicly available. Read the opening content information and take the story at a pace that is comfortable for you.

Web-nativePointer first
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Adventures With Anxiety! project illustration
Original Adventures With Anxiety! artwork published by its creator. See the image and source notes below; this is not a playthrough by Ported2Browser. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONStories, worlds & tactics ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Read the opening notice

    Check the story’s subject matter before continuing.

  2. 02

    Follow the two perspectives

    Notice who is speaking before choosing a line.

  3. 03

    Pause when needed

    Leave room to read without rushing through the choices.

KEEP THIS HANDY

Controls at a glance.

Dialogue choices
Select an offered response when the story asks.
Continue prompts
Advance the current scene using its visible control.
Sound control
Adjust the game’s audio when available.

Read who is speaking

The human and wolf represent different voices in the story. Follow the active speaker and the offered responses instead of treating every line as the same character’s opinion. Choices belong to that particular scene; this profile avoids listing an ending route or reducing the conversation to a score to maximize.

Choose a suitable moment to read

The story deals with anxiety and difficult feelings. Inspect the opening content information and decide whether its tone suits the current session. A pointer-driven interface can be mechanically simple while the material asks for attention. It is reasonable to pause, reduce the audio or return when you can follow the conversation comfortably.

Use the creator’s context

The original repository contains the story and detailed credits. Its availability as a browser game does not make it a clinical assessment or individualized advice. This entry describes the interactive fiction and its inputs, and links directly to the creator’s version so the surrounding notes and current content information remain available.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable campaign backup was not established by the reviewed documentation. Treat the linked game and this site’s Saved shortlist as separate records.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Is it a reflex game?

The main interaction is reading illustrated scenes and choosing dialogue.

Who made the original artwork?

Nicky Case created the art, code and writing; the repository identifies music and additional contributors.

Follow the source.

Nicky Case; music by Monplaisir; additional code by Spacie. Licence notice. CC0 original art, code and music; additional sound credits retained in source.

Latest collected source change: Italian and Vietnamese translations (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

All games