ported2browserTHE INDEPENDENT FIELD GUIDE

EXPORTS, ACCOUNTS & LOCAL RECORDS

Know where the next session begins.

Before choosing a campaign, compare how each project retains progress. A transferable export, a browser-held city and a server character require different return habits.

7 projectsCompare the choices ↓Read the companion note ↗
Gridland project image
Actual opening interface of Gridland, captured October 26, 2026. It records the entry screen, not a completed session.

A PLACE TO BEGIN / Gridland

Start with one good session.

Its three visible slots and import/export controls make the difference between a campaign slot and a guide bookmark concrete. Keep an export outside the browser before changing environments.

Meet Gridland ↗

An export needs a destination

Gridland, A Dark Room, Trimps, Evolve and Bitburner expose save-transfer mechanisms described in their profiles. Copying or downloading a save is the first step. Retain it separately, label it with the game and host, and read the destination’s import warning before replacing a campaign. A successful export is not proof of a successful restore.

A local record needs its original environment

MicropolisJS writes one local browser game record. Returning to a different mirror, device or browser profile does not automatically retrieve that city. Check the opening Load control before saving another city, and keep the original site data intact while investigating a missing save.

A server character has different rules

DCSS WebTiles characters belong to the selected server, account and version. Its save-and-leave command lets you interrupt a living run; normal death remains permanent. This differs from importing an incremental game’s export. Use the selected server’s instructions instead of applying a generic browser-backup shortcut.

THE OPTIONS AT A GLANCE

Choose the next game.

Compare all 44 ↗
GameWhy try itPaceProgress
A Dark Room ↗Web-nativeReading, discovery and a game that opens up gradually.Incremental adventureLocal save plus an export/import save-code interface.
Trimps ↗Web-nativeA long-running incremental game with several interacting resources.Incremental strategyLocal saves and export/import are implemented. Keep an exported backup before clearing data or moving browsers.
Evolve ↗Web-nativeA long resource-management game that gradually introduces more decisions.Incremental civilization managementSettings exposes save and export/import controls. Keep a separate export and read the distinction between prestige and destructive resets.
Bitburner ↗Web-nativeA longer desktop session with reading, JavaScript and resource planning.Incremental programmingBrowser saves use IndexedDB. Options provides export/import for moving or backing up a game; keep a separate export.
micropolisJS ↗Browser portA city simulation with a map, construction tools and a budget to inspect.Running city simulation with pauseSave writes one localStorage game record; Load is available from the opening interface. No file-export menu is established here.
Dungeon Crawl Stone Soup ↗Browser clientA tactical dungeon run where position and the next action matter.Turn-based dungeon explorationOnline characters belong to the selected server/account and version. Use that host’s save/quit instructions; a local browser bookmark is not the character file.
Gridland ↗Web-nativeMatching patterns with a changing day-and-night purpose.Tile decisions with survival phasesThe source implements three local slots and export/import codes. Keep an export before clearing browser storage.

Explore another collection.