ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Javascript Gauntlet.

Explore a top-down dungeon with a warrior, valkyrie, wizard or elf. The opening page displays a separate number key for each character and documents arrows, firing and potion use. The project is a single-player Gauntlet-style browser game; its multiplayer labels describe a future addition.

Web-nativeKeyboard
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Javascript Gauntlet project illustration
Creator-published Javascript Gauntlet artwork or gameplay image. It illustrates the original project; this site does not claim a completed playthrough. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONArcade discoveries ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Choose one character

    Learn a single class before comparing several openings.

  2. 02

    Find room to move

    Avoid entering a crowded passage while learning to fire.

  3. 03

    Check health

    Read the counter while deciding whether to continue into a room.

KEEP THIS HANDY

Controls at a glance.

1 / 2 / 3 / 4
Start with warrior, valkyrie, wizard or elf.
Arrows + hold Space
Move and fire.
Enter
Use a potion.

Selection changes the starting question

The four class names are visible before you begin. Choose one and observe its movement and attacks before treating the next class as a direct replacement. This profile identifies the documented selection keys; it does not invent a tier list or claim that every class has been played through.

Leave room around the character

A crowded dungeon makes movement and firing compete for attention. Identify a clear patch, test the direction of fire and inspect the health display. Potions have their own Enter input. Learn that distinction early so that an attempted attack does not accidentally use an item.

Keep single player expectations

The README explicitly says single player only, and the title shows multiplayer as coming later. Four class panels do not establish four simultaneous players. The project also lists separate asset providers and audio licenses, so its browser build stays on the original host rather than being mirrored into this directory.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Persistent campaign saving has not been established by the reviewed documentation. Treat the linked build as a session unless its menu says otherwise.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Can four people join the four class panels?

The creator documents the checked project as single player.

Why link out instead of copying the game?

Its code and third-party assets have different terms; the original creator hosts the combined build.

Follow the source.

Jake Gordon and the asset creators listed in the project README. Licence notice. MIT code; third-party sprites, music and sound have separate restrictions.

Latest collected source change: update links s/codeincomplete.com/jakesgordon.com/ (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

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