ported2browserTHE INDEPENDENT FIELD GUIDE

PUZZLE / WEB-NATIVE

Tile Score.

Swap tiles while a limited move count asks you to learn what produces a better score. Tile Score deliberately leaves its scoring rule for the player to discover. Use small comparisons to turn an uncertain first attempt into information for the next one.

Web-nativePointer first
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Tile Score project illustration
Creator-published Tile Score competition cover. The original artwork illustrates the game; it is not a playthrough performed by this guide. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONCompact puzzle worlds ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Read the initial score and move count

    Keep a baseline for the first experiment.

  2. 02

    Swap a small, interpretable pair

    Choose a change whose effect you can follow.

  3. 03

    Compare the score change

    Use what happened to choose a more focused second swap.

KEEP THIS HANDY

Controls at a glance.

Pointer / board interaction
Select tiles through the running game’s swapping interface.
Move indicator
Check how many decisions remain.
Score indicator
Compare its response before and after a swap.

Keep the first experiment small

The creator intentionally withholds how scoring works. Choose a swap because it tests a simple idea about the board, then check the result. Changing a small part of the arrangement makes a score difference easier to interpret than a sequence of unrelated swaps.

Spend the move budget consciously

Every experiment uses part of a limited allowance. Early moves can teach a rule; later moves can apply what you have learned. Read the remaining count before beginning a chain of tests, and avoid attributing a high score to a pattern you changed several moves earlier without checking the intervening results.

Leave the discovery intact

This profile describes a way to investigate the scoring system without publishing an unverified formula. The original game remains the authority for accepted swaps and its final score. A successful HTTP response and the published cover establish availability and identity, not a completed high-score attempt by this guide.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable campaign export is not established by the reviewed entry. Check the running game before relying on a later resume.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Why is the scoring formula absent?

The creator explicitly frames discovering that rule as part of the game.

Are moves unlimited?

The original description says the move allowance is limited.

Follow the source.

Colin Gourlay. Licence notice. Creator/source notices; see attribution.

Latest collected source change: Update genres (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

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