ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Plunder Survivors.

Collect gold and upgrade a ship while surviving waves of ghosts. The creator describes a five-minute survival goal and a new wave every thirty seconds.

Web-nativeKeyboard / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Plunder Survivors project illustration
Original competition cover published with Plunder Survivors by Matt McKenna. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONAction challenges ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Arrow keys

    Move the ship on desktop.

  2. 02

    Virtual joystick

    Move with the documented touch interface.

  3. 03

    Upgrade choices

    Improve the ship as the game offers options.

KEEP THIS HANDY

Controls at a glance.

Arrow keys
Move the ship on desktop.
Virtual joystick
Move with the documented touch interface.
Upgrade choices
Improve the ship as the game offers options.

How the game works

The next wave arrives on a schedule, making the time remaining part of the decision about where to move. Gold is used alongside ship upgrades to improve a later attempt.

A decision to watch

Arrow keys control the ship on desktop; the creator documents a virtual joystick activated by a finger on mobile. These are inputs, not proof of equal performance on every phone.

Try a first session

Choose a small movement when a wave appears and watch how the ship responds before moving toward distant gold. The five-minute goal gives a concrete endpoint for an attempt.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

How long is a survival attempt?

The creator describes a five-minute goal, with a new ghost wave every thirty seconds.

Can I steer with touch?

The creator documents a virtual joystick activated by a finger; phone performance has not been independently verified.

Follow the source.

Matt McKenna. Licence notice. MIT code licence as reported by GitHub; original media rights are separate.

Latest collected source change: change ghost size behavior (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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