KEEP THIS HANDY
Controls at a glance.
- Click / tap
- Move and fire.
- Asteroids
- Evade or destroy the approaching objects.
- Game screen
- Read any current start or restart control.
How the game works
The pointer action is the core control: click or tap to move and fire. Watch the ship’s resulting position as well as the direction of the shot.
A decision to watch
Asteroids approach as an ongoing obstacle, so a click that fires toward one can also change where the ship will meet the next. Use a short attempt to learn that relationship.
Try a first session
The game was published for the js13k competition. Its public description documents the core input but does not establish a transferable campaign save.
What happens to your progress?
A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
Can I move without firing?
The public description presents clicking or tapping as a combined movement-and-fire action; it does not document a separate movement input.
What should I watch after a click?
The ship’s new position matters as well as the shot, because asteroids continue approaching.
A useful next read.
Action games: find the threat before pressing fire ↗Follow the source.
Jon Wire. Licence notice. MIT code licence as reported by GitHub; original media rights are separate.
Latest collected source change: Update README.md (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


