ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Spectral-Shooter.

Fight undead enemies that can return in a spectral world. An upgrade can let the player enter that world deliberately.

Web-nativeKeyboard + pointer
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Spectral-Shooter project illustration
Original competition cover published with Spectral-Shooter by Dickson Chui. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONAction challenges ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    WASD / ZQSD / arrows

    Move.

  2. 02

    Mouse + hold left click

    Aim and fire.

  3. 03

    Spectral world

    Collect souls for the documented revival mechanic.

KEEP THIS HANDY

Controls at a glance.

WASD / ZQSD / arrows
Move.
Mouse + hold left click
Aim and fire.
Spectral world
Collect souls for the documented revival mechanic.

How the game works

Use WASD, ZQSD or arrows to move, aim with the mouse and hold the left button to shoot. Movement and aim are independent, so learn their relationship in a clear area.

A decision to watch

The creator describes collecting souls in the spectral world to revive after death. Undead can also respawn there, making the two worlds part of the same encounter.

Try a first session

An upgrade may give you voluntary access to the spectral world. Read the active interface before assuming that option is available at the start of every attempt.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

How does revival relate to the spectral world?

The creator describes collecting souls there to revive after death; undead can also return in that world.

Can I enter the spectral world at will?

The creator describes an upgrade that can allow it. Check the active interface rather than assuming it is available at the start.

Follow the source.

Dickson Chui. Licence notice. No code licence was identified by GitHub; consult the creator’s repository; original media rights are separate.

Latest collected source change: Add glow effects (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

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