ported2browserTHE INDEPENDENT FIELD GUIDE

TWO-PLAYER NOTEBOOK / PASS & PLAY

Radüm: learn a placement before the handover.

Learn how to place, move and confirm a piece. For a human round, keep each player’s secret choices private until the game reveals the result.

Radüm: learn a placement before the handover.
Actual Radüm tutorial after placing and dragging a piece in a local preview of the original host’s unchanged browser assets. The tutorial asks for confirmation; this is not a completed round.

KEEP IN MIND

  • Choose human, CPU or tutorial deliberately.
  • Click the board, drag the piece, then confirm it.
  • Keep secret placement private until the reveal.
  • Check interruption behavior instead of assuming cloud resume.

Choose the session on the opening menu

The original menu offers vs. human, vs. CPU and tutorial. Use the tutorial to learn the input first. The human mode is local pass-and-play, so decide how to hand over the device privately. The CPU option provides a solo alternative; remote invitations and network matchmaking are not established by the reviewed project.

Read the tutorial’s purpose

The opening tutorial calls Radüm a game about distance and explains that players place pieces secretly, with positions determining the score. Read those instructions before interpreting the circular board through another game’s rules. A shared explanation is useful during practice; competitive choices should remain private when the game asks for them.

Complete all three placement actions

The checked tutorial first asks you to click the board, then drag the new piece into a highlighted zone, then click the piece to confirm. Follow the feedback at each step. A piece appearing on the board does not yet mean the confirmation stage has been completed. One placement and drag were exercised in our local preview of the unchanged original browser assets.

Separate private choices from shared results

Read the active player and current stage before handing over. Give the next player room to make a secret choice, and inspect the common score when it is revealed. Avoid simultaneous inputs on a shared screen. Touch handling is present in source, while a complete physical-phone round remains untested here.

Plan interruptions before the match grows

A long-lived portable match save is not established in the reviewed project information. Inspect the actual menu if an interruption matters. Until you have verified its behavior, plan a session both players can finish together. Saving this guide’s profile keeps the link, not the current arrangement of pieces.

Read the originals.

PUT IT INTO PRACTICE

Open a game.

The full collection
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Web-nativePointer / touch documented