ported2browserTHE INDEPENDENT FIELD GUIDE

SIMULATION / WEB-NATIVE

Dragon Simulator.

Explore a small island as a dragon: fly, hatch eggs and feed the hatchlings with animals found in the environment.

Web-nativeKeyboard + pointer
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Dragon Simulator project illustration
Original competition cover published with Dragon Simulator by Chris Glover. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONSmall worlds & tactics ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    WASD + mouse

    Move on the ground and look.

  2. 02

    Space

    Jump, flap or hold to glide.

  3. 03

    Left mouse / release W

    Use the documented expel or drop actions.

KEEP THIS HANDY

Controls at a glance.

WASD + mouse
Move on the ground and look.
Space
Jump, flap or hold to glide.
Left mouse / release W
Use the documented expel or drop actions.

How the game works

Use WASD on the ground and the mouse to look. Space jumps or flaps; holding it enables a glide, whose direction depends on the dragon’s orientation.

A decision to watch

The creator recommends a mouse and explains that the dragon can pick up prey by flying low over it. While gliding and carrying something, releasing W drops it.

Try a first session

The left mouse button expels the contents of the dragon’s stomach. Practice a simple glide first, then try a low approach when you are ready to investigate catching prey.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

How does the dragon pick up prey?

The creator describes flying low over an animal to catch it.

How do I drop something while gliding?

Release W while carrying it, according to the creator’s instructions. Holding Space enables a glide.

Follow the source.

Chris Glover. Licence notice. No code licence was identified by GitHub; consult the creator’s repository; original media rights are separate.

Latest collected source change: more (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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Web-nativeKeyboard + pointer