ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Dungeon Of Curse.

Clear rooms in a top-down dungeon under a thirteen-second countdown, using melee attacks and a dash to reach the exit.

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Open original game ↗ (opens a new tab)

Opens the project’s game host.

Dungeon Of Curse project illustration
Original competition cover published with Dungeon Of Curse by Himanshu Bisht. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONAction challenges ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    WASD / arrows

    Move through the room.

  2. 02

    J

    Attack at close range.

  3. 03

    Space

    Dash; allow for its refresh.

KEEP THIS HANDY

Controls at a glance.

WASD / arrows
Move through the room.
J
Attack at close range.
Space
Dash; allow for its refresh.

How the game works

Each room gives the player a short time to defeat enemies and find a way out. The visible countdown makes a room’s exit a useful thing to locate early.

A decision to watch

The creator documents a dash that takes time to refresh. Keep an eye on that indicator rather than assuming it will be available again immediately after use.

Try a first session

Use WASD or the arrows to move, J to attack and Space to dash. Enter starts the game and Escape returns to the main menu in the submitted build.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

How long do I have in a room?

The room challenge uses a thirteen-second countdown while you fight enemies and look for the exit.

Can I dash repeatedly without waiting?

The creator documents a refresh period for the dash, so check its indicator after using it.

Follow the source.

Himanshu Bisht. Licence notice. No code licence was identified by GitHub; consult the creator’s repository; original media rights are separate.

Latest collected source change: Controller fix (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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