KEEP THIS HANDY
Controls at a glance.
- A / D
- Move left or right.
- W
- Jump.
- Game screen
- Read any additional actions in the active build.
How the game works
The creator describes points awarded for defeating the approaching knights. The grail is the object to protect, so a distant enemy can matter even when the player is not immediately threatened.
A decision to watch
Use A and D to move left and right and W to jump. The entry describes these as keyboard inputs; consult the active game screen for any additional action.
Try a first session
Treat one early approach as a chance to learn the spacing between the player, the enemy and the grail. A previous score is a record, not evidence of a resumable run.
What happens to your progress?
A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.
Check the save and backup guide ↗A FEW USEFUL ANSWERS
Before the next click.
What ends the defense?
An opposing knight reaching the holy grail ends the run.
How are points earned?
The creator describes points for defeating approaching green knights. Keep their distance from the grail in view.
A useful next read.
Action games: find the threat before pressing fire ↗Follow the source.
Camera Kendall. Licence notice. No code licence was identified by GitHub; consult the creator’s repository; original media rights are separate.
Latest collected source change: cleanup (opens a new tab) . Repository activity does not identify the hosted game version.
All media and source credits ↗


