ported2browserTHE INDEPENDENT FIELD GUIDE

ACTION / WEB-NATIVE

Space Cowboy.

Escape rising lava in a slaughterhouse, changing between human and cow forms to deal with different opponents and rescue cows.

Web-nativeKeyboard
Open original game ↗ (opens a new tab)

Opens the project’s game host.

Space Cowboy project illustration
Original competition cover published with Space Cowboy by Barthélémy Renucci, Adrian Lissot, Florent Perez. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONAction challenges ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    WASD / arrows

    Move and jump.

  2. 02

    Shift

    Change between cow and human form.

  3. 03

    Space

    Charge as a cow or shoot as a human.

KEEP THIS HANDY

Controls at a glance.

WASD / arrows
Move and jump.
Shift
Change between cow and human form.
Space
Charge as a cow or shoot as a human.

How the game works

WASD or arrows move and jump; Shift changes form. Space fires in human form or charges in cow form, so the same key has a different action after a transformation.

A decision to watch

The game’s introductory instructions distinguish shooting knife-wielding butchers from charging those with shields. Picking up a cow creates a checkpoint.

Try a first session

The creator notes that the submitted build was not optimized for Firefox and recommends Chrome or Edge. That is a version-specific source note, not a current compatibility test.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

What changes when I switch forms?

Space shoots in human form and charges in cow form. Shift switches between the two.

How do checkpoints work?

The in-game instructions say picking up a cow creates a checkpoint. They also distinguish shielded opponents from knife-wielding butchers.

Follow the source.

Barthélémy Renucci, Adrian Lissot, Florent Perez. Licence notice. No code licence was identified by GitHub; consult the creator’s repository; original media rights are separate.

Latest collected source change: tweak timer (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
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