ported2browserTHE INDEPENDENT FIELD GUIDE

PLATFORMER / WEB-NATIVE

The Fear Factory.

Guide a small demon through thirteen stages containing spikes, ghosts, jumps and drops. A level can be reloaded when an attempt gets stuck.

Web-nativeKeyboard / touch documented
Open original game ↗ (opens a new tab)

Opens the project’s game host.

The Fear Factory project illustration
Original competition cover published with The Fear Factory by Ryan Tyler. It illustrates the project and is not a game session completed by this site. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONRuns, routes & races ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    WASD / arrows

    Move.

  2. 02

    Space

    Jump or close text.

  3. 03

    On-screen controls

    Move, jump or reload using the documented mobile buttons.

KEEP THIS HANDY

Controls at a glance.

WASD / arrows
Move.
Space
Jump or close text.
On-screen controls
Move, jump or reload using the documented mobile buttons.

How the game works

The keyboard layout uses WASD or arrows for movement and Space for jumping. Space also closes in-game text, so watch whether a dialog is open before using it as a jump.

A decision to watch

The creator describes an on-screen analog control, a reload button and a jump button for mobile. Those documented inputs are distinct from a verified physical-phone session.

Try a first session

Learn where the current level’s reload control lives before testing an uncertain jump. M toggles music in the documented keyboard layout.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Why did Space close text instead of jumping?

Space has both functions in the documented layout. Check whether an in-game text box is open first.

What can I do if a stage gets stuck?

The creator documents a reload control and also describes on-screen movement and jump controls for mobile.

Follow the source.

Ryan Tyler. Licence notice. No code licence was identified by GitHub; consult the creator’s repository; original media rights are separate.

Latest collected source change: Update README.md (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

All games
Cat and Spikes project imagePlatformer

Reach the green button in a thirteen-stage platform game where a jump reverses

Web-nativeKeyboard / touch documented