PlatformerLaunch a cat through rooftop puzzles using charged movement and a pair of
JUMPING / DRIVING / SPORTS
Choose a platform jump, a driving line or a compact sporting challenge. Check each game’s documented inputs before the first attempt.

A PLACE TO BEGIN / Cat and Spikes
Reach the green button in a thirteen-stage platform game where a jump reverses the direction of gravity.
Meet Cat and Spikes ↗A jump, steering correction and shot produce different feedback. Give yourself one small action to observe before combining several controls. The individual game page records the creator’s instructions for the selected build.
For a route or a jump, identify the next landing or turn before committing. The game’s own obstacles determine how much space you have; use the controls and first-session notes for the particular project.
A short attempt is not necessarily a resumable campaign. Check each profile’s progress note and the host’s actual menu before expecting an interrupted run or score to reappear.
THE OPTIONS AT A GLANCE
| Game | Why try it | Pace | Progress |
|---|---|---|---|
| Cat and Spikes ↗Web-native | Reach the green button in a thirteen-stage platform game where a jump reverses the direction of gravity. | Platform levels and gravity changes | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| FLYKT ↗Web-native | Launch a cat through rooftop puzzles using charged movement and a pair of portals. The launch direction and landing both matter. | Charged launches and platform puzzles | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Triska the Ninja Cat ↗Web-native | Swing from red points, gather three clovers in each stage and reach the goal. The gesture needs both a hold and a release. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Black Cat in 2.5D Land ↗Web-native | Explore a 2.5D platform world and collect paw items while using jump pads and portals to reach different areas. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Entangolf ↗Web-native | Play thirteen compact golf holes and redirect the balls using walls when the wall control is available. | Hole-by-hole aiming | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Lights Back On ↗Web-native | Remember the room before the blackout | Darkness and platform timing | A portable save or cross-device synchronization is not established by the reviewed documentation. Check the original game before relying on a later return. |
| Escape from Planet XIII ↗Web-native | Win races across a planetary system and work toward the central escape point. After each race, choose whether to skip additional planets. | Continuous steering and route choices | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| The Fear Factory ↗Web-native | Guide a small demon through thirteen stages containing spikes, ghosts, jumps and drops. A level can be reloaded when an attempt gets stuck. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Knight Dreams ↗Web-native | Run, jump and use a spear as a small knight while collecting gems and surviving an endless sequence of enemies. | Continuous action or short attempts | The creator documents a best score in localStorage when the browser permits it. A best score is not a resumable live run. |
| Gothic Tower ↗Web-native | Collect all green time stones in a Gothic tower before leaving. The game gives you a ray gun and a jet pack to deal with its hazards. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| O HIII BAD SKATEPARK ↗Web-native | Draw a skatepark for an automated skater, then watch how long the skater stays upright. The project also offers ten challenges. | Track editing and observation | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| CannonBolf ↗Web-native | Shoot a cannonball toward castles and try to destroy them in as few shots as possible. A moving ball can become the cannon for the next shot. | Shot-by-shot aiming | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Zombie State University - Munchie's Late For Class ↗Web-native | Guide Munchie across a university campus while the wristwatch moves closer to the start of class. Movement and handling objects both matter. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Soul Jumper ↗Web-native | Cross ten levels of jumps, spikes and falling blocks by using a soul as a platform. A rewind lets you reposition that soul. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Enchanted Dungeon ↗Web-native | Enter an illustrated dungeon and use simple directional movement and jumping to explore. R is the documented way to reset if you become stuck. | Continuous action or short attempts | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
| Moon Buggy Racing ↗Web-native | Drive a moon buggy back to its lunar lander before oxygen runs out, avoiding rocks and collecting stars along the way. | Continuous steering and route choices | A portable save or mid-run resume is not established by the reviewed instructions. Check the game’s own menu before clearing its browser data. |
PlatformerLaunch a cat through rooftop puzzles using charged movement and a pair of
PlatformerSwing from red points, gather three clovers in each stage and reach the
PlatformerExplore a
SportsPlay thirteen compact golf holes and redirect the balls using walls when the wall
PlatformerRemember the room before the blackout
RacingWin races across a planetary system and work toward the central escape
PlatformerGuide a small demon through thirteen stages containing spikes, ghosts, jumps and
PlatformerRun, jump and use a spear as a small knight while collecting gems and surviving
PlatformerCollect all green time stones in a Gothic tower before
SportsDraw a skatepark for an automated skater, then watch how long the skater stays
SportsShoot a cannonball toward castles and try to destroy them in as few shots as
PlatformerGuide Munchie across a university campus while the wristwatch moves closer to the
PlatformerCross ten levels of jumps, spikes and falling blocks by using a soul as a
PlatformerEnter an illustrated dungeon and use simple directional movement and jumping to
RacingDrive a moon buggy back to its lunar lander before oxygen runs out, avoiding