ported2browserTHE INDEPENDENT FIELD GUIDE

INCREMENTAL / WEB-NATIVE

CivClicker.

Harvest food, gather building materials and give a growing settlement jobs. This profile links the deathraygames CivClicker fork, whose maintainer identifies its GitHub Pages build as development code.

Web-nativePointer first
Open original game ↗ (opens a new tab)

Opens the project’s game host.

CivClicker project illustration
Actual opening interface of CivClicker, captured October 26, 2026. It records the entry screen, not a completed session. Source & credits (opens a new tab)
EXPLORE THIS COLLECTIONStrategy & simulation ↗Incremental & story ↗Build & experiment ↗Growing worlds ↗

YOUR FIRST SESSION

Your first few moves.

Jump to controls ↓
  1. 01

    Inspect food and housing

    Population needs room as well as resources.

  2. 02

    Start one production job

    Watch both the production rate and the resource amount.

  3. 03

    Check storage before buying more

    A full store can hide why additional production is not accumulating.

KEEP THIS HANDY

Controls at a glance.

Harvest / Cut / Mine
Gather the three opening resources.
Recruit and job controls
Add citizens when requirements allow and assign their work.
Settings → Save & Load
Check manual save, autosave and backup controls.

Population connects several constraints

The opening screen puts food, population, housing and worker jobs together. Read the recruitment cost and available room before increasing the settlement. As a starting method, add one small change and watch its effect. Growing population without understanding the food balance can make the resource panel harder to diagnose.

A full store is different from slow production

Resource counters include capacities and rates. If a stock is already at its cap, increasing its producer is a different decision from increasing storage. Look at the whole resource row before buying another building or moving another worker. This is a diagnostic habit rather than a fixed purchase sequence.

Identify this fork when looking for help

CivClicker has multiple versions. The linked maintainer distinguishes the Pages development build from a separately hosted stable version and the original game. Use the exact URL when reporting a problem. Save before a major change and do not assume every old guide describes this fork’s current interface.

BEFORE YOU CLOSE THE TAB

What happens to your progress?

Settings includes manual save, autosave and export/import. Keep an export; the linked development build can change.

Check the save and backup guide ↗

A FEW USEFUL ANSWERS

Before the next click.

Is this the original CivClicker release?

This is Luke Nickerson’s deathraygames fork. Its README links the original and distinguishes its own stable and development hosts.

Will Saved on this site preserve my population?

No. Use the game’s own save and export functions.

Follow the source.

Katherine Stark, Scott A. Colcord, Luke Nickerson and CivClicker contributors. Licence notice. GPL-3.0-or-later implementation; individual font and icon notices apply.

Latest collected source change: Merge pull request #74 from gsheppard/fix-deity-section (opens a new tab) . Repository activity does not identify the hosted game version.

All media and source credits ↗
KEEP EXPLORING

Another open tab.

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